lucasart wrote:emadsen wrote:One could let strong engines play the game from the position after Rd4, where the engine plays against itself. And I bet you that all these games would be either draws, or white would win.
I ran a shootout from the position after ... Rd4 with nine strong engines, plus my own modest engine. White never lost.
Code: Select all
128 MB hash
Intel i7 960 @ 3.20 GHz
1 CPU
Shoot out:
----- Time = Blitz 2m -----
Critter 1.6a 64-bit ½-½
HIARCS 14 WCSC 1-0
Junior 12.5.0.3 ½-½
Komodo 5.1r2 64-bit 1-0
MadChess 1.3.04 1-0
Rybka 4.1 SSE42 x64 ½-½
Shredder 12 UCI 1-0
Spike 1.4 1-0
Stockfish 2.2.2 SSE42 1-0
Zappa Mexico II x64 1-0
Score White: 85%, 10 Games
Thank you for the results. Very interesting. Now, finally, we're talking facts rather than hand waving...
Lyudmil is too biaised to see the truth
Lucas, please repeat the same shootout from position N2:
[D][D]1r4k1/2bbq2p/8/p1p1p1p1/2PpPp2/1P3P2/P1Q2BPP/3R1RK1 w - - 0 33
which follows almost in a fully forced way from the main position, and report the results, if you do not mind. I already asked Erik to do so, I hope he will be able to complete another test run. Or, alternatively, you could run shootouts with different time controls with Disco of both positions. You will see that, even though Disco might evaluate both positions almost equally, it will lose with black often in the first position, but almost never in the second.
The problem with engines is that do not see the right continuation from the main diagram, which necessarily includes playing f7-f5-f4 for black, followed by further storms. If you do not play f7-f5-f4, it is very likely that you are going to lose with black.
I hope very much someone is going to post results with such a shootout, to be able to talk facts, and not just to wave hands