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H.G.Muller

Joined: 10 Mar 2006 Posts: 12777 Location: Amsterdam
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Post subject: Re: NebiyuReversi problem Posted: Thu Mar 22, 2012 8:07 pm |
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I agree that it is unfortunate that WB protocol identifies players by a color. Especially since in some games the players are red and blue. The Shogi system of sente & gote would be much less confusing.
For purists there is always the possibility to configure away the difference, however. You can pick any color for the pieces (like black for the white pieces, and white for the black pieces), and you can supply a language file (e.g. shoginese.lng) that defines "White" === "Sente" etc. to get the desired texts in the clock and menus (provided you select Shoginese from the Help menu). |
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| Subject |
Author |
Date/Time |
NebiyuReversi problem |
H.G.Muller |
Mon Jan 02, 2012 11:52 am |
Re: NebiyuReversi problem |
Daniel Shawul |
Mon Jan 02, 2012 3:44 pm |
Re: NebiyuReversi problem |
Richard Delorme |
Wed Jan 04, 2012 10:44 pm |
Re: NebiyuReversi problem |
H.G.Muller |
Wed Jan 04, 2012 11:09 pm |
Re: NebiyuReversi problem |
Evert Glebbeek |
Thu Jan 05, 2012 10:33 pm |
Re: NebiyuReversi problem |
H.G.Muller |
Fri Jan 06, 2012 1:20 pm |
Re: NebiyuReversi problem |
Richard Delorme |
Thu Mar 22, 2012 12:27 pm |
Re: NebiyuReversi problem |
H.G.Muller |
Thu Mar 22, 2012 8:07 pm |
Re: NebiyuReversi problem |
Mark Rawlings |
Sun Apr 01, 2012 12:28 am |
solving othello with edax ? |
Richard Delorme |
Mon Apr 02, 2012 6:50 am |
Re: solving othello with edax ? |
Mark Rawlings |
Tue Apr 03, 2012 10:46 am |
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