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NebiyuReversi problem
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H.G.Muller



Joined: 10 Mar 2006
Posts: 12777
Location: Amsterdam

PostPost subject: Re: NebiyuReversi problem    Posted: Thu Mar 22, 2012 8:07 pm Reply to topic Reply with quote

I agree that it is unfortunate that WB protocol identifies players by a color. Especially since in some games the players are red and blue. The Shogi system of sente & gote would be much less confusing.

For purists there is always the possibility to configure away the difference, however. You can pick any color for the pieces (like black for the white pieces, and white for the black pieces), and you can supply a language file (e.g. shoginese.lng) that defines "White" === "Sente" etc. to get the desired texts in the clock and menus (provided you select Shoginese from the Help menu).
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Subject Author Date/Time
NebiyuReversi problem H.G.Muller Mon Jan 02, 2012 11:52 am
      Re: NebiyuReversi problem Daniel Shawul Mon Jan 02, 2012 3:44 pm
            Re: NebiyuReversi problem Richard Delorme Wed Jan 04, 2012 10:44 pm
                  Re: NebiyuReversi problem H.G.Muller Wed Jan 04, 2012 11:09 pm
                        Re: NebiyuReversi problem Evert Glebbeek Thu Jan 05, 2012 10:33 pm
                              Re: NebiyuReversi problem H.G.Muller Fri Jan 06, 2012 1:20 pm
                                    Re: NebiyuReversi problem Richard Delorme Thu Mar 22, 2012 12:27 pm
                                          Re: NebiyuReversi problem H.G.Muller Thu Mar 22, 2012 8:07 pm
                  Re: NebiyuReversi problem Mark Rawlings Sun Apr 01, 2012 12:28 am
                        solving othello with edax ? Richard Delorme Mon Apr 02, 2012 6:50 am
                              Re: solving othello with edax ? Mark Rawlings Tue Apr 03, 2012 10:46 am
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