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Vincent Diepeveen
Joined: 09 Mar 2006 Posts: 1738 Location: The Netherlands
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Post subject: Re: uct for chess - move gen speedup by vector datatypes Posted: Tue Mar 20, 2012 12:45 pm |
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SNIP
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Are you going to use OpenCL or Cuda?
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I'm going OpenCL of course for my own codes, depending upon how well that works for the chess; as for the prime number codes those are already in CUDA, so if i modify those slightly that's a logical thing to do; the CUDA prime number stuff just runs in sparetime. The chess always has priority.
I don't feel that for chess codes the choice OpenCL vs CUDA is a big choice, as for the chess we don't work with huge integers; for Diep i need 20 bits max and then some lineair extrapolations in evaluation i do since 2000 already, they require a tad more bits (40+ of course for the multiplication of it), but it's not like the prime numbers that really need big bit accuracy, so majority of code in diep won't profit much from faster carry, to give example. Also it's easy to crisscross port things of course there, and i feel OpenCL is a good incentive there.
Portability and future prospects which is a big issue for some larger organisations, meaning automatically choosing for Nvidia, because of their long term reliability (AMD might go bankrupt of course with that huge disaster called bulldozer); all those issues are not so relevant for the chess.
So whether i use opencl there or cuda is no big deal of course, I'm not so sure how stable OpenCL is - we already see how bad AMD supports it - but i'm always a big proponent of new technology that in longterm might be interesting.
The prime number codes are impossible to optimize yourself better, without being fulltime busy for 10+ years yourself there you won't be able to optimize that much better - these guys have tested every cycle they can save out pretty well - logically that runs in CUDA.
Of course Nvidia promotes CUDA bigtime, as basically those who want the utmost performance can find that in CUDA.
Chess is simple 32 bits integer work however, something that runs fastest on Nvidia, factors faster on each core than at AMD - AMD needs 4 cores to do 32 bits multiplications and Nvidia just 1, so you can divide AMD's multiplication performance in 32 bits integers by factor 4.
Both for the primenumber factorisation code i run as well as for the chess Nvidia is a better choice.
SNIP |
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Date/Time |
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Thu Mar 08, 2012 1:08 pm |
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Mon Mar 12, 2012 11:14 pm |
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Tue Mar 13, 2012 12:13 am |
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Tue Mar 13, 2012 12:52 pm |
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Tue Mar 13, 2012 8:08 pm |
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Tue Mar 13, 2012 9:43 pm |
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Wed Mar 14, 2012 2:21 am |
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Wed Mar 14, 2012 11:56 am |
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Wed Mar 14, 2012 12:46 pm |
Re: uct for chess |
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Wed Mar 14, 2012 1:00 pm |
Re: uct for chess - move gen speedup by vector datatypes |
Srdja Matovic |
Mon Mar 19, 2012 3:04 pm |
Re: uct for chess - move gen speedup by vector datatypes |
Daniel Shawul |
Mon Mar 19, 2012 8:01 pm |
Re: uct for chess - move gen speedup by vector datatypes |
Vincent Diepeveen |
Mon Mar 19, 2012 8:43 pm |
Re: uct for chess - move gen speedup by vector datatypes |
Vincent Diepeveen |
Mon Mar 19, 2012 9:01 pm |
Re: uct for chess - move gen speedup by vector datatypes |
Daniel Shawul |
Mon Mar 19, 2012 10:01 pm |
Re: uct for chess - move gen speedup by vector datatypes |
Vincent Diepeveen |
Tue Mar 20, 2012 12:59 am |
Re: uct for chess - move gen speedup by vector datatypes |
Vincent Diepeveen |
Tue Mar 20, 2012 1:04 am |
Re: uct for chess - move gen speedup by vector datatypes |
Daniel Shawul |
Tue Mar 20, 2012 2:40 am |
Re: uct for chess - move gen speedup by vector datatypes |
Vincent Diepeveen |
Tue Mar 20, 2012 1:07 pm |
Re: uct for chess - MCS, YBW and 32 bit move gen |
Srdja Matovic |
Tue Mar 20, 2012 2:37 pm |
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Vincent Diepeveen |
Wed Mar 21, 2012 4:39 pm |
Re: uct for chess - MCS, YBW and 32 bit move gen |
Srdja Matovic |
Wed Mar 21, 2012 5:53 pm |
Re: uct for chess - move gen speedup by vector datatypes |
Daniel Shawul |
Tue Mar 20, 2012 3:18 pm |
Re: uct for chess - move gen speedup by vector datatypes |
Vincent Diepeveen |
Wed Mar 21, 2012 2:13 pm |
Re: uct for chess - move gen speedup by vector datatypes |
Daniel Shawul |
Wed Mar 21, 2012 4:00 pm |
Re: uct for chess - move gen speedup by vector datatypes |
Vincent Diepeveen |
Mon Mar 19, 2012 8:33 pm |
Re: uct for chess - move gen speedup by vector datatypes |
Srdja Matovic |
Mon Mar 19, 2012 9:30 pm |
Re: uct for chess - move gen speedup by vector datatypes |
Vincent Diepeveen |
Tue Mar 20, 2012 12:54 am |
Re: uct for chess - move gen speedup by vector datatypes |
Vincent Diepeveen |
Tue Mar 20, 2012 12:45 pm |
Re: uct for chess - move gen speedup by vector datatypes |
Srdja Matovic |
Tue Mar 20, 2012 2:38 am |
Re: uct for chess - move gen speedup by vector datatypes |
Vincent Diepeveen |
Tue Mar 20, 2012 1:13 pm |
Re: uct for chess - move gen speedup by vector datatypes |
Srdja Matovic |
Tue Mar 20, 2012 1:43 pm |
Re: uct for chess - move gen performance killers |
Srdja Matovic |
Tue Mar 20, 2012 4:45 pm |
intrinsic popcnt |
Daniel Shawul |
Wed Mar 14, 2012 5:21 am |
Re: intrinsic popcnt |
Daniel Shawul |
Wed Mar 14, 2012 5:50 am |
Re: intrinsic popcnt |
Robert Hyatt |
Thu Mar 15, 2012 5:12 pm |
Re: uct on gpu |
Vincent Diepeveen |
Thu Mar 15, 2012 8:14 pm |
Re: uct on gpu |
Daniel Shawul |
Thu Mar 15, 2012 8:27 pm |
Re: uct on gpu |
Vincent Diepeveen |
Sat Mar 17, 2012 1:17 pm |
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