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Robert Hyatt
Joined: 27 Feb 2006 Posts: 15866 Location: Birmingham, AL
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Post subject: Re: Reducing Strength Posted: Thu Mar 15, 2012 2:02 pm |
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| kinderchocolate wrote: |
Other than limiting the number of nodes and depths, any suggestions on how to reduce the playing strength as realistic as possible? I've found that limiting the number of nodes isn't working very well.
Also, what'd be the best way to tune the parameters? |
I've spent a lot of time to find something that works well, as in the "skill" command in Crafty.
1. I use a skill level between 0 and 100, where 0 is bad, and 100 is optimal. In eval, there is something like this:
final score = skill * eval_score / 100 + (100 - skill) * random_score / 100;
Net effect is that skill 50 uses 50% of normal eval, 50% random eval, combined.
2. selective search parameters are reduced proportional to skill. For example, for skill 50, null-move R value is cut 50%, check extension is cut but since it is 1, it gets cut to zero for any skill reduction. LMR reduction values (upper and lower bound) are reduced in the same way.
3. A "time burner" loop in the eval is activated to slow the program down, without making it play unnaturally fast. The lower the skill setting, the larger the loop, which reduces the tactical skill at about the same rate as the positional knowledge is phased out.
Doing the above produces a pretty natural-feeling weak opponent. If you just whack the eval, you still get a tactical genius at times. If you just whack the search, you still get a positionally strong player. And a pure random eval, by itself, still plays way too strongly due to "the Beal effect". Doing the above, one can tune the program down to 1000 or less, if desired. |
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| Subject |
Author |
Date/Time |
Reducing Strength |
Ted Wong |
Thu Mar 15, 2012 12:22 am |
Re: Reducing Strength |
Edmund Moshammer |
Thu Mar 15, 2012 2:43 am |
Re: Reducing Strength |
Ted Wong |
Thu Mar 15, 2012 6:21 am |
Re: Reducing Strength |
Pawel Koziol |
Thu Mar 15, 2012 9:10 am |
Re: Reducing Strength |
Ted Wong |
Thu Mar 15, 2012 10:04 am |
Re: Reducing Strength |
Ferdinand Mosca |
Thu Mar 15, 2012 10:34 am |
Re: Reducing Strength |
Robert Houdart |
Thu Mar 15, 2012 10:44 am |
Re: Reducing Strength |
Ed Schroder |
Thu Mar 15, 2012 12:17 pm |
Re: Reducing Strength |
Mike Robinson |
Thu Mar 15, 2012 1:55 pm |
Re: Reducing Strength |
Robert Hyatt |
Thu Mar 15, 2012 2:02 pm |
Re: Reducing Strength |
Mike Robinson |
Thu Mar 15, 2012 2:40 pm |
Re: Reducing Strength |
Ted Wong |
Thu Mar 15, 2012 4:35 pm |
Re: Reducing Strength |
Edmund Moshammer |
Thu Mar 15, 2012 5:26 pm |
Re: Reducing Strength |
Jon Dart |
Sat Mar 17, 2012 2:53 pm |
Re: Reducing Strength |
Robert Hyatt |
Sat Mar 17, 2012 4:07 pm |
Re: Reducing Strength |
Pawel Koziol |
Sun Mar 25, 2012 7:36 pm |
Re: Reducing Strength |
Ted Wong |
Mon Mar 26, 2012 12:47 am |
Re: Reducing Strength |
Ben-Hur Carlos Langoni |
Sat Mar 17, 2012 3:39 pm |
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