CPU time in Windows
Moderators: hgm, Rebel, chrisw
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- Full name: H G Muller
CPU time in Windows
Does anyone know how to get the CPU time used by the current process in Windows? I thought that clock() was supposed to do that, but it seems to always return a value identical to the wall-clock time from GetTickCount().
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- Full name: Jim Ablett
Re: CPU time in Windows
How about getrusage >hgm wrote:Does anyone know how to get the CPU time used by the current process in Windows? I thought that clock() was supposed to do that, but it seems to always return a value identical to the wall-clock time from GetTickCount().
Code: Select all
#include <sys/resource.h>
#include <errno.h>
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
int __cdecl getrusage (int who, struct rusage *r_usage)
{
FILETIME dummy;
ULARGE_INTEGER KernelTime;
ULARGE_INTEGER UserTime;
if (!rusage)
{
errno = EFAULT;
return -1;
}
if (who != RUSAGE_SELF)
{
errno = EINVAL;
return -1;
}
GetProcessTimes (GetCurrentProcess (), &dummy, &dummy,
(LPFILETIME) &KernelTime, (LPFILETIME) &UserTime);
r_usage->ru_stime.tv_sec = (long) (0x7fffffff
& (unsigned long) KernelTime.QuadPart / 10000000);
r_usage->ru_utime.tv_sec = (long) (0x7fffffff
& (unsigned long) UserTime.QuadPart / 10000000);
r_usage->ru_stime.tv_usec = (long)(0x7fffffff
& (unsigned long) ((KernelTime.QuadPart % 10000000) / 10));
r_usage->ru_utime.tv_usec = (long)(0x7fffffff
& (unsigned long) ((UserTime.QuadPart % 10000000) / 10));
return 0;
}
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- Joined: Fri Mar 10, 2006 10:06 am
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- Full name: H G Muller
Re: CPU time in Windows
Thanks!
A big request:
could you make a Fruit 2.1 Windows compile for me that prints the real time and the user time? I don't manage to compile it with gcc in -mno-cygwin mode, it produces tons of error messages. (On Linux it compiled fine, and cpu_now() and real_now() also worked with good precision.) What I need is a version that prints
immediately after it receives a "go" command (this code is in protocol.cpp), and
just before it sends "bestmove". (Also in protocol.cpp.)
I have written a small program that extracts such messages from the debug file, and calculates from them the delay between sending a move and the opponent receiving it, and CPU time stolen by the GUI.
A big request:
could you make a Fruit 2.1 Windows compile for me that prints the real time and the user time? I don't manage to compile it with gcc in -mno-cygwin mode, it produces tons of error messages. (On Linux it compiled fine, and cpu_now() and real_now() also worked with good precision.) What I need is a version that prints
Code: Select all
startTime = WallClockTime(); // time stamp (millisec)
cpuTime = CPUtime(); // Total CPU used upto now (millisec)
printf("info string times @ %u\n", startTime);
Code: Select all
stopTime = WallClockTime(); // time stamp
cpuTime = CPUtime() - cpuTime; // Consumed CPU time
printf("info string times @ %u: real=%u cpu=%u\n", stopTime, stopTime - startTime, cpuTime);
I have written a small program that extracts such messages from the debug file, and calculates from them the delay between sending a move and the opponent receiving it, and CPU time stolen by the GUI.
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- Posts: 1384
- Joined: Fri Jul 14, 2006 7:56 am
- Location: London, England
- Full name: Jim Ablett
Re: CPU time in Windows
hgm wrote:Thanks!
A big request:
could you make a Fruit 2.1 Windows compile for me that prints the real time and the user time? I don't manage to compile it with gcc in -mno-cygwin mode, it produces tons of error messages. (On Linux it compiled fine, and cpu_now() and real_now() also worked with good precision.) What I need is a version that prints
immediately after it receives a "go" command (this code is in protocol.cpp), andCode: Select all
startTime = WallClockTime(); // time stamp (millisec) cpuTime = CPUtime(); // Total CPU used upto now (millisec) printf("info string times @ %u\n", startTime);
just before it sends "bestmove". (Also in protocol.cpp.)Code: Select all
stopTime = WallClockTime(); // time stamp cpuTime = CPUtime() - cpuTime; // Consumed CPU time printf("info string times @ %u: real=%u cpu=%u\n", stopTime, stopTime - startTime, cpuTime);
I have written a small program that extracts such messages from the debug file, and calculates from them the delay between sending a move and the opponent receiving it, and CPU time stolen by the GUI.
http://dl.dropbox.com/u/5047625/fruit-2 ... est%29.zip
Jim.
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Re: CPU time in Windows
This is a better solution to Mingw32 cpu time bug >
Jim.
Code: Select all
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
static void
__winnt_cpu_time (long *sec, long *usec)
{
union {
FILETIME ft;
unsigned long long ulltime;
} kernel_time, user_time;
FILETIME unused1, unused2;
unsigned long long total_time;
/* No support for Win9x. The high order bit of the DWORD
returned by GetVersion is 0 for NT and higher. */
if (GetVersion () >= 0x80000000)
{
*sec = -1;
*usec = 0;
return;
}
/* The FILETIME structs filled in by GetProcessTimes represent
time in 100 nanosecond units. */
GetProcessTimes (GetCurrentProcess (), &unused1, &unused2,
&kernel_time.ft, &user_time.ft);
total_time = (kernel_time.ulltime + user_time.ulltime)/10;
*sec = total_time / 1000000;
*usec = total_time % 1000000;
}
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Re: CPU time in Windows
I am surprized though why unix clock() measures the cpu time. C++ seems to define clock() as a measure of wall clock time http://www.cplusplus.com/reference/clib ... ime/clock/. It is mentioned that the reference could be different on different systems but nothing about some systems excluding I/O time.
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Re: CPU time in Windows
Jim, could you make another Win-32 compile of Fruit for me? I have now increased the precision of the timers to 0.1 msec, for both wall-clock and CPU time.
Just use the file at http://hgm.nubati.net/protocol.cpp in stead of the normal one, that should do it.
I plan to distribute this version of Fruit 2.1 with the WinBoard binary package, and perhaps also make a separate 'timing kit' for people wanting to evaluate GUI performance, with this Fruit, a similarly adapted Fairy-Max and a tool to extract the timing lines from a debug file, and print the timing stats.
Just use the file at http://hgm.nubati.net/protocol.cpp in stead of the normal one, that should do it.
I plan to distribute this version of Fruit 2.1 with the WinBoard binary package, and perhaps also make a separate 'timing kit' for people wanting to evaluate GUI performance, with this Fruit, a similarly adapted Fairy-Max and a tool to extract the timing lines from a debug file, and print the timing stats.
-
- Posts: 1384
- Joined: Fri Jul 14, 2006 7:56 am
- Location: London, England
- Full name: Jim Ablett
-
- Posts: 27811
- Joined: Fri Mar 10, 2006 10:06 am
- Location: Amsterdam
- Full name: H G Muller
Re: CPU time in Windows
Wow, you are fast! Thanks!
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- Joined: Tue Apr 27, 2010 3:48 pm
Re: CPU time in Windows
Actually that page is even more confusing, as it talks about "processing times" as well.Daniel Shawul wrote:I am surprized though why unix clock() measures the cpu time. C++ seems to define clock() as a measure of wall clock time http://www.cplusplus.com/reference/clib ... ime/clock/. It is mentioned that the reference could be different on different systems but nothing about some systems excluding I/O time.