Endgame test

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Jack Lad
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Endgame test

Post by Jack Lad »

[d] 1k6/8/6NP/5K2/4pR2/3P4/8/7q w - - 0 1
Does your engine prefer to play Rh4? here instead of dxe4! which wins? :roll:
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PauloSoare
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Re: Endgame test

Post by PauloSoare »

Jack Lad wrote:[d] 1k6/8/6NP/5K2/4pR2/3P4/8/7q w - - 0 1
Does your engine prefer to play Rh4? here instead of dxe4! which wins? :roll:
Very difficult position, Mc.
The only thing that seems rigth is that
dxe4 it´s a win for white, because after 1. dxe4 Qxh6 2. e5 mates
in 144(!) moves, acording Shredder endgame databases on line, but
engines don´t like to lost the pawn on h6.

I think that 1. Rh4 may be a drawn, but I am not 100% sure.

What a GM choose to play in this position? If they played 1. dxe4
can they win the game?

Paulo Soares
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smirobth
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Re: Endgame test

Post by smirobth »

Jack Lad wrote:Does your engine prefer to play Rh4? here instead of dxe4! which wins?
Are you sure dxe4 wins? Nalimov tablebases say yes, but they don't take the 50 move rule into consideration.
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Jack Lad
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Re: Endgame test

Post by Jack Lad »

smirobth wrote:Are you sure dxe4 wins? Nalimov tablebases say yes, but they don't take the 50 move rule into consideration.
I never bothered to check that since there is a pawn on the board. :oops:

Infact dxe4 could well be drawn with the 50 move rule.
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Terry McCracken
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Re: Endgame test

Post by Terry McCracken »

smirobth wrote:
Jack Lad wrote:Does your engine prefer to play Rh4? here instead of dxe4! which wins?
Are you sure dxe4 wins? Nalimov tablebases say yes, but they don't take the 50 move rule into consideration.
Time to amend that rule...again...sigh.
Jack Lad
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Re: Endgame test

Post by Jack Lad »

PauloSoare wrote:Very difficult position, Mc.
The only thing that seems rigth is that
dxe4 it´s a win for white, because after 1. dxe4 Qxh6 2. e5 mates
in 144(!) moves, acording Shredder endgame databases on line, but
engines don´t like to lost the pawn on h6.

I think that 1. Rh4 may be a drawn, but I am not 100% sure.

What a GM choose to play in this position? If they played 1. dxe4
can they win the game?

Paulo Soares
It is actually 114 moves but the pawn gets stuck on e6 for about 67 of those :oops: so it is probably a draw by the 50 move rule afterall anyway. :roll: :(
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PauloSoare
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Re: Endgame test

Post by PauloSoare »

Well, I forgot the 50 moves rules yet :oops:

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smirobth
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Re: Endgame test

Post by smirobth »

Terry McCracken wrote:
smirobth wrote:
Jack Lad wrote:Does your engine prefer to play Rh4? here instead of dxe4! which wins?
Are you sure dxe4 wins? Nalimov tablebases say yes, but they don't take the 50 move rule into consideration.
Time to amend that rule...again...sigh.
I think it would make more sense to design tablebases that follow all the rules of the game rather than to modify the rules of the game to accommodate computers.
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Ovyron
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Re: Endgame test

Post by Ovyron »

smirobth wrote:I think it would make more sense to design tablebases that follow all the rules of the game rather than to modify the rules of the game to accommodate computers.
But what's the reason of the 50 move rule? Because they thought that 50 moves without pawn move or capture should mean no more progress and a draw. But they were wrong.

Of course, setting it longer is useless for humans, so I just say that we should have different rules for computers. If they say it's mate in 360 moves, let them play them.
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Jack Lad
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Re: Endgame test

Post by Jack Lad »

Ovyron wrote:Of course, setting it longer is useless for humans, so I just say that we should have different rules for computers. If they say it's mate in 360 moves, let them play them.
Perhaps it should be changed to 70 moves instead inorder for me to save some face over this position. :wink:
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