Here is the fragment of SmarThink 0.17a interface implementation. It was a strong engine for that times.
I agree about the strength of the engine.
of Bryan Hoffmann. He compiled a lot of engines including Rybka. He can finally end this story cause he has Rybka sources and can easily compare Strelka and Rybka. I'll ask Osipov and Hoffmann for it.
Brian Hoffman is quite an helpful dude and the guy with good attitude,Thanks for this suggestion
I hope the engine supports all the time controls,I don't need to apologize to the strelka author for anything for I didn't accuse the engine of a clone ,I hope those who accused or even suspected it as a clone, would apologize when this matter ends with Brian's opinion,about whether the engine is a clone or not.
I see no reason to apologize for suspecting that strelka is a clone even if it is not a clone.
There were clear reasons to suspect.
Name of the engine and translation it to english from russian was one of the reasons to think that it is a joke about rybka.
Sergei Markoff wrote:
Strelka's interface is enought to make huge engine testing. Other things are not really interesting for engine programmer.
Hmmmm, i can't believe that. At least, just a example, you need a analyze function to verify your changes in evaluation and search.
It's not possible to write a such strong engine without these features...
I made "analyze" function really late. I'm not using it.
I am not sure what you both mean by analyze function.
If we are talking about analyzing positions then sterlka support fen and it is possible to use sterlka to analyze positions.
If you talk about supporting analyze under winboard then I did not check if sterlka supports it but even if it does not support it then you can still use it to analyze chess positions by telling it to play a game from the relevant position.
If you talk about something else then I do not know what do you mean.