32bit: https://sourceforge.net/projects/scidvs ... e/download
64 bit: https://sourceforge.net/projects/scidvs ... e/download
We have some unresolved CC warnings too. Maybe someone will look at them ?? We've moved to native windows gcc builds instead of mingwx from Linux.
http://scidvspc.sourceforge.net/4.19-r2815-test/
Mailing list wrote:Lionel has been implementing the CQL (Chess Query Language) search feature some more - CQL 5.2 is now gold - and Oz has made up some windows betas.
32bit: https://sourceforge.net/projects/scidvs ... e/download
64 bit: https://sourceforge.net/projects/scidvs ... e/download
This feature is pretty heavy to use (there are a few examples in the help file), but people may also be interested in the other minor changes included (upto subversion rev 2815).
There are not many of these. A new 'Ascii' chess piece set and green colour scheme
and a 'default/autload databases' feature.
We are using a new windows build system, and hopefully there's no regressions.
Maybe our Windows big DB speed loading has changed ? Sorry, but i havent tested it.
So thanks to Lionel, Oz and the CQL authors, who have been working with Lionel i think.
Below is a changelog since 4.18.1 (though this beta still installs as 4.18)
Maybe in a month or two, 4.19 will be released.
cheers, Steve
CHANGES
Fix up the days of the months in the calender widget.
Fics: Change censor button a little, and Control-Censor censors person chatting to you.
Fix up window placement on milti display desktops.
Input engine fixes (DGT board). Widget now resizes ok, and bitmaps display properly on OS X. Thanks to Davy De Roeck for debugging it on OS X. Destroy signal handled a little differently, and maybe a minor memory leak fix too (unrelated, in bitmaps.tcl).
New search feature. General search can now match any (non-hidden) pre-game or final move comment.
Export Scid Flags feature.
Opening table filter operations didn't update the gamelist. (Previously stats::Refresh did a gamelist refresh).
Some tree tweaks/doco updates. Mostly non-functional, except the Fast+Slow mode now doesn't break the win/lose graph.
Streamline widget refresh a little
Bugfix: Best games 'Reset Column titles' was broke.
Re games loading at a certain position -= there is a conflict between the tree window and search results.
What position do we load at ? Now we prioritize the search result, and if no search result, load ply of the tree/current position.
Small associared speed bump.
CQl 5.2 search feature (Search ->CQL). Thanks Lionel and CQL team.
OS X has -O3 build instead of (mistakenly) no optimisation.
Tweak progress bar update frequencies (base export, cql search, game copy).
New Windows build system from Oz. (todo - test speed)
New Ascii pieces (Thanks HGM), and Green colour scheme (replaces red).
Big speed up for (bulk) Strip Comments/Variations feature. Also make the 'Stop' button work.
fix: sc_game startPos segfaults if !HasNonStandardStart
Clean up scripts a little, add a new script sc_filter_pgn
New 'Default Databases' feature (Options->Save Bases as Default)
Fix up showing the first gamelist/game in searches.
Some minor gamelist fixes when emptying clipbase/closing bases. (resets clipbase to read-write, and reset title arrows)
FICS: Offers Graph disabled while playing a game
Extend game load key bindings to gamelist treeview widget.