FCP: Booot 6.0.2 POP x64 is still running vs. 49 opp.

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Frank Quisinsky
Posts: 6808
Joined: Wed Nov 18, 2009 7:16 pm
Location: Gutweiler, Germany
Full name: Frank Quisinsky

FCP: Booot 6.0.2 POP x64 is still running vs. 49 opp.

Post by Frank Quisinsky »

Hi there,

as next one Booot 6.0.2 POP x64 is still running!

If you like to follow ...
http://www.amateurschach.de/ftptrigger/ ... p-x64.html

Good luck to the programmer of Booot.

Best
Frank
Frank Quisinsky
Posts: 6808
Joined: Wed Nov 18, 2009 7:16 pm
Location: Gutweiler, Germany
Full name: Frank Quisinsky

Re: After round 36/50 (72%) = 2903.45 Elo, +130.94 (Nr.17)

Post by Frank Quisinsky »

Hi there,

not easy to win a game for the others, high move average, nice playing style ... like that in special for C00-C99 openings a fantastic style. Big problem the preview version has ... often no reaction after opening book moves ... fixed, stop.

Very very nice what I can see here!
My congratulation ... a wonderful engine in TOP-20 with a complete other style in comparing to the others. In my opinion the deal of the year in 2016 in question ... I have it on my hard disk!

My special thanks to the programmer of Booot for such a good and interesting work!!

Code: Select all

  FCP Rating List (during a LIVE Test-Run)
  ----------------------------------------

  Date           : August 08th, 2016 (09:15)
  Games          : 61.250
  Version        : 4.25 Beta 1
  Conditions     : http://www.amateurschach.de/main/_conditions.htm

  Generated with : Ordo 1.2.6 x64 (Ratings for chess and other games)
  https://sites.google.com/site/gaviotachessengine/ordo
  by Miguel A. Ballicora (Argentina)
  
      
  ***********************************************
  Still running after round 36/50  =  72%
  Booot 6.0.2 POP x64              =  +130.94 Elo


   # Player                           :      Elo  Games  Score%   won  draw  lost  Points  Draw%  Error   OppAvg   OppE   OppD
  ----------------------------------------------------------------------------------------------------------------------------
  17 Booot 6.0.2 POP x64              :  2903.45   1764    58.0   589   870   305  1024.0   49.3  12.24  2842.58  10.73   49.0
  31 Booot 5.2.0 x64                  :  2772.51   2450    41.8   524  1000   926  1024.0   40.8  10.06  2841.98  10.75   49.0
  ****************************************************************************************************************************


   # Player                           :      Elo  Games  Score%   won  draw  lost  Points  Draw%  Error   OppAvg   OppE   OppD
  ----------------------------------------------------------------------------------------------------------------------------
   1 Komodo 10 x64                    :  3207.54   2436    87.3  1839   574    23  2126.0   23.6  14.71  2835.99  10.67   49.0
   2 Stockfish 24Apr2016 BMI2 x64 C10 :  3180.91   2436    85.6  1758   652    26  2084.0   26.8  14.06  2836.54  10.68   49.0
   3 Houdini 4 STD B x64              :  3092.15   2436    78.6  1529   772   135  1915.0   31.7  12.22  2838.36  10.72   49.0
   4 Fire 4 x64                       :  3043.86   2436    74.1  1345   918   173  1804.0   37.7  11.61  2839.35  10.73   49.0
   5 GullChess 3.0 BMI2 x64           :  3032.71   2436    72.9  1307   939   190  1776.5   38.5  11.14  2839.58  10.74   49.0
   6 Equinox 3.30 x64                 :  3002.60   2436    69.7  1186  1026   224  1699.0   42.1  11.13  2840.20  10.74   49.0
   7 Critter 1.6a x64                 :  2991.55   2436    68.5  1174   991   271  1669.5   40.7  10.89  2840.43  10.75   49.0
   8 Fritz 15 x64                     :  2984.41   2436    67.7  1137  1026   273  1650.0   42.1  10.95  2840.57  10.74   49.0
   9 Andscacs 0.86 POP x64            :  2971.76   2436    66.3  1098  1034   304  1615.0   42.4  10.75  2840.83  10.75   49.0
  10 Chiron 3 x64                     :  2953.93   2436    64.2  1021  1087   328  1564.5   44.6  10.81  2841.20  10.75   49.0
  11 Texel 1.06 x64                   :  2938.40   2436    62.4   990  1059   387  1519.5   43.5  10.52  2841.52  10.75   49.0
  12 Protector 1.9.0 x64              :  2938.23   2436    62.4   964  1110   362  1519.0   45.6  10.81  2841.52  10.75   49.0
  13 Nirvanachess 2.2 POP x64         :  2935.81   2436    62.1   969  1086   381  1512.0   44.6  10.78  2841.57  10.75   49.0
  14 Fizbo 1.7 x64                    :  2932.61   2436    61.7   960  1085   391  1502.5   44.5   9.95  2841.63  10.77   49.0
  15 iCE 3.0 v658 POP x64             :  2925.18   2436    60.8   959  1043   434  1480.5   42.8  10.50  2841.79  10.75   49.0
  16 Hannibal 1.5 x64                 :  2915.47   2436    59.6   910  1083   443  1451.5   44.5  10.57  2841.99  10.75   49.0
  17 Booot 6.0.2 POP x64              :  2903.45   1764    58.0   589   870   305  1024.0   49.3  12.24  2842.58  10.73   49.0
  18 Naum 4.6 x64                     :  2895.00   2436    57.0   834  1111   491  1389.5   45.6  10.47  2842.41  10.75   49.0
  19 SmarThink 1.96 SSE4 x64          :  2884.92   2436    55.8   856  1005   575  1358.5   41.3  10.01  2842.61  10.76   49.0
  20 Hakkapeliitta TCEC v2 x64        :  2883.91   2436    55.6   847  1017   572  1355.5   41.7  10.22  2842.63  10.76   49.0
  21 Vajolet2 2.2 POP x64             :  2839.05   2436    49.9   666  1100   670  1216.0   45.2  10.10  2843.56  10.76   49.0
  22 Senpai 1.0 SSE42 x64             :  2837.45   2436    49.7   673  1076   687  1211.0   44.2   9.64  2843.59  10.77   49.0
  23 Hiarcs 14 WCSC w32               :  2824.68   2436    48.1   643  1056   737  1171.0   43.3  10.35  2843.85  10.76   49.0
  24 Pedone 1.4.1 BMI2 x64            :  2822.76   2436    47.8   554  1222   660  1165.0   50.2  10.30  2843.89  10.76   49.0
  25 Sjeng c't 2010 w32               :  2803.41   2436    45.3   593  1023   820  1104.5   42.0  10.05  2844.29  10.76   49.0
  ----------------------------------------------------------------------------------------------------------------------------
  26 Cheng 4.39 x64                   :  2802.61   2436    45.2   568  1068   800  1102.0   43.8  10.28  2844.30  10.76   49.0
  27 Shredder 12 x64                  :  2801.49   2436    45.1   556  1085   795  1098.5   44.5  10.56  2844.33  10.75   49.0
  28 Junior 13.3.00 x64               :  2794.74   2436    44.2   572  1011   853  1077.5   41.5  10.57  2844.46  10.75   49.0
  29 Spike 1.4 Leiden w32             :  2789.61   2436    43.6   549  1025   862  1061.5   42.1  10.12  2844.57  10.76   49.0
  30 Quazar 0.4 x64                   :  2777.47   2436    42.0   497  1054   885  1024.0   43.3  10.61  2844.82  10.75   49.0
  31 DiscoCheck 5.2.1 x64             :  2773.73   2436    41.6   543   939   954  1012.5   38.5  10.13  2844.90  10.76   49.0
  32 Bobcat 7.6 x64                   :  2769.34   2436    41.0   466  1066   904   999.0   43.8  10.07  2844.99  10.76   49.0
  33 Arasan 18.3 POP x64              :  2760.67   2436    39.9   444  1057   935   972.5   43.4  10.44  2845.16  10.76   49.0
  34 Deuterium 14.3.34.130 POP x64    :  2759.85   2436    39.8   428  1084   924   970.0   44.5  10.06  2845.18  10.76   49.0
  35 Zappa Mexico II x64              :  2753.75   2436    39.1   411  1081   944   951.5   44.4  10.34  2845.31  10.76   49.0
  36 Spark 1.0 x64                    :  2753.26   2436    39.0   436  1028   972   950.0   42.2  10.17  2845.32  10.76   49.0
  37 Wasp 1.01 x64                    :  2746.13   2436    38.1   377  1103   956   928.5   45.3  10.36  2845.46  10.76   49.0
  38 Gaviota 1.0 AVX x64              :  2738.96   2436    37.2   448   918  1070   907.0   37.7  10.59  2845.61  10.75   49.0
  39 TogaII 280513 Intel w32          :  2736.44   2436    36.9   420   959  1057   899.5   39.4  10.59  2845.66  10.75   49.0
  40 Crafty 25.0.1 JA POP x64         :  2730.71   2436    36.2   404   957  1075   882.5   39.3  10.33  2845.78  10.76   49.0
  41 Dirty 03NOV2015 POP x64          :  2730.24   2436    36.2   383   996  1057   881.0   40.9  10.29  2845.79  10.76   49.0
  42 EXchess 7.88b x64                :  2728.88   2436    36.0   387   980  1069   877.0   40.2  10.67  2845.82  10.75   49.0
  43 Atlas 3.80 x64                   :  2724.43   2436    35.5   374   980  1082   864.0   40.2  10.31  2845.91  10.76   49.0
  44 Rodent II 0.9.33 x64             :  2718.96   2436    34.8   364   968  1104   848.0   39.7  10.34  2846.02  10.76   49.0
  45 Murka 3 x64                      :  2709.99   2436    33.7   314  1016  1106   822.0   41.7  10.79  2846.20  10.75   49.0
  46 Nemo 1.01 Beta POP x64           :  2704.52   2436    33.1   327   959  1150   806.5   39.4  10.83  2846.32  10.75   49.0
  47 DisasterArea 1.54 x64            :  2687.02   2436    31.1   260   994  1182   757.0   40.8  10.96  2846.68  10.74   49.0
  48 Octochess r7533 DC x64           :  2664.26   2436    28.5   249   892  1295   695.0   36.6  11.15  2847.14  10.74   49.0
  49 Rhetoric 1.4.3 POP x64           :  2659.36   2436    28.0   254   856  1326   682.0   35.1  11.11  2847.24  10.74   49.0
  50 Laser 1.1 POP x64                :  2631.87   2436    25.1   194   835  1407   611.5   34.3  11.44  2847.81  10.73   49.0
  ----------------------------------------------------------------------------------------------------------------------------

  White advantage = 34.07 +/- 1.09
  Draw rate (equal opponents) = 51.37 % +/- 0.25

booot
Posts: 82
Joined: Sun Jul 03, 2016 10:29 pm

Re: After round 36/50 (72%) = 2903.45 Elo, +130.94 (Nr.17)

Post by booot »

Thank you Frank!
Frank Quisinsky
Posts: 6808
Joined: Wed Nov 18, 2009 7:16 pm
Location: Gutweiler, Germany
Full name: Frank Quisinsky

Re: After round 36/50 (72%) = 2903.45 Elo, +130.94 (Nr.17)

Post by Frank Quisinsky »

Hi Alex,

I have to say thanks.

Forgotten:
No technical problems after around 1.850 games. 21 games replayed, bad opening lines I cancelt with "F" in my book. 22 games replayed (double ECO codes with the same results). 6 games replayed ... games with draw undo move 20 ... such games replayed too. 4 time loses ... 2 from ICE, 1 from Atlas and NirvanaChess ... no time loses from Booot. Such games replayed too.

Eval after three moves after opening book is very balanced. In one of the games vs. ICE I saw a bad move 1-2 moves later after opening book moves from Booot. Perhaps you have interest to check that later, means this game. Not at home, but this opening is interesting if I remember me.

Best
Frank

Yes, all games checked in the night! I do it for each engine I pick in my list. But at the moment I haven't many time for chess. So I had a Booot night and have checked all played games, all in one!

Games will be available after 2450 games (test-run ended) in two days I think.

And to the replayed games ...
I optimate my opening book with games by engines since three years. So my book is after each test-run better. On a very high level today ... can be see if you check the games.
Carlos777
Posts: 1730
Joined: Sun Dec 13, 2009 6:09 pm

Re: After round 36/50 (72%) = 2903.45 Elo, +130.94 (Nr.17)

Post by Carlos777 »

Hi Frank,

I appreciate your work. It is a very interesting and accurate rating list based on a lot of games.

OTOH, I'd like to try your opening book, but it is in Shredder format. As I use Winboard for my testing, could you provide it in a polyglot format?

Best regards,
Carlos
Frank Quisinsky
Posts: 6808
Joined: Wed Nov 18, 2009 7:16 pm
Location: Gutweiler, Germany
Full name: Frank Quisinsky

Re: After round 36/50 (72%) = 2903.45 Elo, +130.94 (Nr.17)

Post by Frank Quisinsky »

Hi Carlos,

I am working around one hour daily since three years on my book in *.bkt format for Shredder Classic GUI. To many changes again and again and I can't reproduce all that what I do. I try more times to create a complete new book with a new documantation with the material I have. I can do that but the main problem is that all that need again min. 500 hours (think so). At the moment I have so many private things to do and happy if I have time to update the rating list. Next year after winter I have in my brain to start a new book with new ideas. For the moment I try to make the book I have in *.bkt format better and better.

But I am very happy about your comments and hope you have for the moment fun with the work others do in book development. I am mate with the still running activities for the moment.

Best and thanks again!
Frank
Carlos777
Posts: 1730
Joined: Sun Dec 13, 2009 6:09 pm

Re: After round 36/50 (72%) = 2903.45 Elo, +130.94 (Nr.17)

Post by Carlos777 »

You are welcome Frank. You do a great job and I appreciate also your comments about the style of the engines, not everything is stats and numbers.

I don't want you to expend too much time on this. Maybe there is a way to convert your bkt book to a bin format, or maybe convert it to pgn, so I can make a bin book with polyglot.
Frank Quisinsky
Posts: 6808
Joined: Wed Nov 18, 2009 7:16 pm
Location: Gutweiler, Germany
Full name: Frank Quisinsky

Re: *.bkt opening book format

Post by Frank Quisinsky »

Hi Carlos,

good is a readable *.txt format too. You can try it out under Shredder GUI in *.txt format and you can see all the changes I do or you can search for an example the moves I deactivated with "f" ... bad lines or "e" fast draw lines.

I wrote Stefan a short mail for around 6 months!!

I wish me that I can delete all in one. All the lines I deactivated with "e" and "f" in a readable *.txt book format. Stefan is working on Shredder engine with full power (more important I know) but I hope that Stefan find the time in the future for my wish. His opening book format is in my opinion great and I am thinking with new Shredder GUI versions more People will be used Shredder GUI. GUI is perfect for eng-eng matches, Fritz GUI is too buggy for hardcore engine testing. And Arena is for myself my old love ... never I will touch it again after so many years hard work in Arena development ... my work here ended and if I start my old love I have again 100 ideas to make it better and can't sleeping.

Means ...
At first all with "e" and "f" should be deleted from *.txt file and as second step from the results a *.pgn file.

This one should be perfect and with such a *.pgn file all can be used for other GUIs and I haven't many work to create a new book because all that what I have in *.bkt file is perfect for eng-eng matches ... OK, I think to 95%-97% or a bit more after three years optimizations.

I made a test in the last days.
Brainfish haven't better results with my book vs. the new own book idea comparing to Stockfish because my book started with equal positions and this equal positions are very good optimated for all of the TOP-50 engiens and not for one engine alone.

Best
Frank
Frank Quisinsky
Posts: 6808
Joined: Wed Nov 18, 2009 7:16 pm
Location: Gutweiler, Germany
Full name: Frank Quisinsky

Re: *.bkt opening book format

Post by Frank Quisinsky »

Hi Carlos,

but one problem my book have ... all the time!

Very difficult to changed that because I have all the move transposition included. Around 5% to many A00-A99 games. I hope I find this year the time for a good fix.

Really a problem because most move transposition are building with A00-A99 lines. So I created for around three months a test file with A00-A99 openings only and created from this one a *.txt file with all the move transpositions. I think 50 hours work and I have it. But again, at the moment I am happy if I can hold the still running test-runs and my rating list is working with the normaly book work I do daily in searching bad lines.

Normaly A00-A99 is good optimated but A00-A99 is unpopulare in GM theory. 13-14% of games only. In my database around 20%. So all the time I am not sure ... should I invested the time for a possible fix or should I do nothing here?

Best
Frank
Frank Quisinsky
Posts: 6808
Joined: Wed Nov 18, 2009 7:16 pm
Location: Gutweiler, Germany
Full name: Frank Quisinsky

Re: The game vs. ICE I am speaking before ...

Post by Frank Quisinsky »

Hi Alex,

here is the game vs. ICE.
I am not sure bad opening line or not.
More sure that ICE is playing not optimal.

Fact is, a very difficult line for black. Definitively ICE gave great evals after opening book moves in most of cases.

Again, not sure here!
Should i replay the game and line deleted in my book or not?

To work on an opening is often not easy.

And sorry ... not Booot lost the game ... ICE lost the game.

Best
Frank



[pgn][Event "FCP, 40/10, p=off, i7-4770k-5930k, 4GHz"]
[Site "Trier"]
[Date "2016.08.05"]
[Round "11.15"]
[White "Booot 6.0.2 POP x64"]
[Black "iCE 3.0 v658 POP x64"]
[Result "1-0"]
[ECO "B60"]
[PlyCount "137"]
[EventDate "2016.??.??"]
[EventType "rapid"]
[EventRounds "50"]
[EventCountry "GER"]
[Source "Frank Quisinsky"]
[SourceDate "2016.08.09"]

1. e4 {[%eval 0,0] [%emt 0:00:00]} c5 {[%eval 0,0] [%emt 0:00:00]} 2. Nf3 {
[%eval 0,0] [%emt 0:00:00]} d6 {[%eval 0,0] [%emt 0:00:00]} 3. d4 {[%eval 0,0]
[%emt 0:00:00]} cxd4 {[%eval 0,0] [%emt 0:00:00]} 4. Nxd4 {[%eval 0,0] [%emt 0:
00:00]} Nf6 {[%eval 0,0] [%emt 0:00:00]} 5. Nc3 {[%eval 0,0] [%emt 0:00:00]}
Nc6 {[%eval 0,0] [%emt 0:00:00]} 6. Bg5 {[%eval 0,0] [%emt 0:00:00]} Bd7 {
[%eval 0,0] [%emt 0:00:00]} 7. Be2 {[%eval 0,0] [%emt 0:00:00]} e6 {[%eval 0,0]
[%emt 0:00:00]} 8. Ndb5 {[%eval 0,0] [%emt 0:00:00]} Qb8 {[%eval 0,0] [%emt 0:
00:00]} 9. a4 {[%eval 0,0] [%emt 0:00:00]} a6 {[%eval 0,0] [%emt 0:00:00]} 10.
Na3 {[%eval 0,0] [%emt 0:00:00]} Qc7 {[%eval 0,0] [%emt 0:00:00]} 11. Qd2 {
[%eval 0,0] [%emt 0:00:00]} Be7 {[%eval 0,0] [%emt 0:00:00]} 12. Rd1 {[%eval 0,
0] [%emt 0:00:00]} Ne5 {[%eval 0,0] [%emt 0:00:00]} 13. f4 {[%eval 48,22]
[%emt 0:00:13]} Ng6 {[%eval 112,24] [%emt 0:00:20]} 14. Nc4 {[%eval 47,24]
[%emt 0:00:21]} d5 {[%eval 92,25] [%emt 0:00:20]} 15. Bxf6 {[%eval 53,23]
[%emt 0:00:21]} Bxf6 {[%eval 77,25] [%emt 0:00:18]} 16. exd5 {[%eval 83,21]
[%emt 0:00:12]} Bxc3 {[%eval 88,24] [%emt 0:00:14]} 17. Qxc3 {[%eval 133,22]
[%emt 0:00:16]} exd5 {[%eval 59,24] [%emt 0:00:18]} 18. Qe3+ {[%eval 111,21]
[%emt 0:00:16]} Be6 {[%eval 251,30] [%emt 0:01:45]} 19. Nb6 {[%eval 177,24]
[%emt 0:00:21]} O-O {[%eval 323,28] [%emt 0:01:02]} 20. Nxa8 {[%eval 189,24]
[%emt 0:00:15]} Rxa8 {[%eval 326,27] [%emt 0:00:20]} 21. O-O {[%eval 178,25]
[%emt 0:00:18]} Qxc2 {[%eval 329,26] [%emt 0:00:16]} 22. Bd3 {[%eval 183,24]
[%emt 0:00:14]} Qb3 {[%eval 421,26] [%emt 0:00:12]} 23. Qd4 {[%eval 227,26]
[%emt 0:00:14]} Nf8 {[%eval 440,28] [%emt 0:00:18]} 24. f5 {[%eval 234,27]
[%emt 0:00:20]} Bd7 {[%eval 504,29] [%emt 0:00:28]} 25. a5 {[%eval 232,28]
[%emt 0:00:23] (Ta1)} Qa4 {[%eval 376,26] [%emt 0:00:14]} 26. b4 {[%eval 223,
25] [%emt 0:00:24]} Rc8 {[%eval 390,24] [%emt 0:00:10]} 27. f6 {[%eval 244,24]
[%emt 0:00:16] (Tde1)} g6 {[%eval 313,27] [%emt 0:00:14]} 28. Rde1 {[%eval 279,
25] [%emt 0:00:21] (Tc1)} Re8 {[%eval 512,30] [%emt 0:01:10]} 29. Re7 {[%eval
349,26] [%emt 0:00:19]} Qc6 {[%eval 509,31] [%emt 0:00:13]} 30. Qe3 {[%eval
377,26] [%emt 0:00:24]} Rxe7 {[%eval 531,30] [%emt 0:00:07]} 31. fxe7 {[%eval
412,26] [%emt 0:00:23]} Ne6 {[%eval 586,31] [%emt 0:00:10]} 32. Rc1 {[%eval
420,26] [%emt 0:00:23]} Qd6 {[%eval 584,32] [%emt 0:00:10]} 33. Rc8+ {[%eval
450,26] [%emt 0:00:24]} Kg7 {[%eval 605,32] [%emt 0:00:10]} 34. e8=N+ {[%eval
449,25] [%emt 0:00:24] (e8D)} Bxe8 {[%eval 609,31] [%emt 0:00:10]} 35. Rxe8 {
[%eval 462,24] [%emt 0:00:14]} Qxb4 {[%eval 617,30] [%emt 0:00:10]} 36. Qe5+ {
[%eval 462,24] [%emt 0:00:17] (Lf1)} Kh6 {[%eval 610,26] [%emt 0:00:09]} 37.
Qf6 {[%eval 489,25] [%emt 0:00:16]} Qc5+ {[%eval 661,25] [%emt 0:00:07]} 38.
Kh1 {[%eval 569,26] [%emt 0:00:24] (Df2)} Qc1+ {[%eval 715,26] [%emt 0:00:10]}
39. Bf1 {[%eval 594,30] [%emt 0:00:31]} Nf4 {[%eval 787,27] [%emt 0:00:10]} 40.
Qh4+ {[%eval 614,30] [%emt 0:00:31]} Kg7 {[%eval 854,29] [%emt 0:00:22]} 41.
Qf2 {[%eval 627,27] [%emt 0:00:15]} g5 {[%eval 880,28] [%emt 0:00:13]} 42. Qd4+
{[%eval 668,22] [%emt 0:00:09] (Te7)} Kg6 {[%eval 882,27] [%emt 0:00:14]} 43.
Rg8+ {[%eval 693,21] [%emt 0:00:11] (Kg1)} Kf5 {[%eval 1048,31] [%emt 0:01:12]}
44. g4+ {[%eval 693,23] [%emt 0:00:09] (Df2)} Ke6 {[%eval 1094,34] [%emt 0:01:
04]} 45. Qb6+ {[%eval 700,21] [%emt 0:00:10]} Ke5 {[%eval 1094,33] [%emt 0:00:
11]} 46. Rxg5+ {[%eval 730,22] [%emt 0:00:16]} Ke4 {[%eval 1094,31] [%emt 0:00:
11]} 47. Qg1 {[%eval 765,22] [%emt 0:00:16]} Qc2 {[%eval 1154,29] [%emt 0:00:
31]} 48. Rf5 {[%eval 758,21] [%emt 0:00:09]} d4 {[%eval 1154,28] [%emt 0:00:11]
} 49. Rxf7 {[%eval 1016,19] [%emt 0:00:12]} Ke5 {[%eval 1248,31] [%emt 0:00:48]
} 50. Rf5+ {[%eval 1106,19] [%emt 0:00:13]} Ke4 {[%eval 1248,30] [%emt 0:00:10]
} 51. Rf8 {[%eval 1151,20] [%emt 0:00:10]} Ke5 {[%eval 1538,28] [%emt 0:00:33]}
52. Re8+ {[%eval 1334,20] [%emt 0:00:13]} Kd5 {[%eval 1641,30] [%emt 0:00:09]}
53. Qg3 {[%eval 1482,21] [%emt 0:00:16] (Td8+)} Qc1 {[%eval 1769,26] [%emt 0:
00:09]} 54. Qb3+ {[%eval 1629,19] [%emt 0:00:13] (Df3+)} Kd6 {[%eval 3889,37]
[%emt 0:00:46]} 55. Qb4+ {[%eval 2005,19] [%emt 0:00:16]} Kd5 {[%eval 32730,35]
[%emt 0:00:21]} 56. Qxb7+ {[%eval 2031,19] [%emt 0:00:15]} Qc6 {[%eval 32732,
34] [%emt 0:00:07]} 57. Bg2+ {[%eval 2303,19] [%emt 0:00:13]} Nxg2 {[%eval
32734,33] [%emt 0:00:07]} 58. Qb3+ {[%eval 2413,19] [%emt 0:00:17]} Kc5 {
[%eval 32736,31] [%emt 0:00:12]} 59. Qc2+ {[%eval 2527,20] [%emt 0:00:16]
(Te5+)} Kd6 {[%eval 32742,38] [%emt 0:00:35]} 60. Re6+ {[%eval 2484,19] [%emt
0:00:10]} Kxe6 {[%eval 32744,37] [%emt 0:00:05]} 61. Qxc6+ {[%eval 32742,19]
[%emt 0:00:14]} Ke5 {[%eval 32746,35] [%emt 0:00:05]} 62. Kxg2 {[%eval 32746,
21] [%emt 0:00:13]} h5 {[%eval 32748,36] [%emt 0:00:05]} 63. gxh5 {[%eval
32754,27] [%emt 0:00:10] (Dxa6)} Kf4 {[%eval 32756,75] [%emt 0:00:28]} 64. h6 {
[%eval 32756,38] [%emt 0:00:11]} Ke3 {[%eval 32758,92] [%emt 0:00:04]} 65. h7 {
[%eval 32758,62] [%emt 0:00:10]} Kd3 {[%eval 32760,100] [%emt 0:00:00]} 66.
h8=Q {[%eval 32760,116] [%emt 0:00:18]} Ke3 {[%eval 32762,100] [%emt 0:00:00]}
67. Qf3+ {[%eval 32762,128] [%emt 0:00:00] (De5+)} Kd2 {[%eval 32764,7] [%emt
0:00:00]} 68. Qxd4+ {[%eval 32764,128] [%emt 0:00:00]} Kc1 {[%eval 32766,100]
[%emt 0:00:00]} 69. Qfd1# {[%eval 32766,128] [%emt 0:00:00]} 1-0[/pgn]