CCRL draw percentage?
Moderator: Ras
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- Posts: 187
- Joined: Fri Oct 10, 2014 10:05 pm
- Location: Berkeley, CA
CCRL draw percentage?
Bravo to CCRL for reporting stats like draw percentage and white score at the top of every page.
But these are apparently for all games ever played at a given time control.
I wonder -- and pardon if this is common knowledge around here -- Has the draw percentage increased among top engines recently? Has the white score changed?
I think this would be most interesting to know for top engines at the 40/40 time control...
-Carl
But these are apparently for all games ever played at a given time control.
I wonder -- and pardon if this is common knowledge around here -- Has the draw percentage increased among top engines recently? Has the white score changed?
I think this would be most interesting to know for top engines at the 40/40 time control...
-Carl
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- Posts: 187
- Joined: Fri Oct 10, 2014 10:05 pm
- Location: Berkeley, CA
Re: CCRL draw percentage?
I had a look at some PGNs from CCRL
No real evidence these stats are changing, but only 4 data points here. And it's not clear what opposition is being faced. Are most CCRL bouts Swiss? That would be good.
I've heard the draw percentage in later TCEC rounds has been increasing, such that they're moving to an 'all possible openings' format next time. Are data available? I've always found the TCEC website unnavigable...
-Carl
Code: Select all
Komodo 8 2014-09-05
total: 1298
draw: 636 (0.49)
decided: 662
white: 376 (0.57)
SF 6 2015-01-28
total: 1542
draw: 883 (0.57)
decided: 659
white: 397 (0.60)
Komodo 9.2 2015-08-21
total: 1060
draw: 505 (0.48)
decided: 555
white: 350 (0.63)
SF 7 2016-01-02
total: 310
draw: 185 (0.60)
decided: 125
white: 77 (0.62)
I've heard the draw percentage in later TCEC rounds has been increasing, such that they're moving to an 'all possible openings' format next time. Are data available? I've always found the TCEC website unnavigable...
-Carl
-
- Posts: 184
- Joined: Sun Nov 01, 2015 3:15 am
Re: CCRL draw percentage?
I went through the CCRL master PGN between two engines with 4CPU in the name. Here's the rating list and draw % by year.
2007
2008
2009
2010
2011
2012
2013
2014
2015
2007
Code: Select all
# PLAYER : RATING ERROR POINTS PLAYED (%) CFS(next)
1 Rybka 2.3.2a 64-bit 4CPU : 2465.3 21.5 625.0 883 70.8% 57
2 Rybka 2.1 64-bit 4CPU : 2450.1 158.6 8.0 12 66.7% 53
3 Rybka 2.2 64-bit 4CPU : 2444.1 43.3 106.5 160 66.6% 96
4 Zap!Chess Zanzibar 64-bit 4CPU : 2404.8 25.9 284.5 464 61.3% 62
5 Zappa Mexico 64-bit 4CPU : 2399.7 19.6 531.0 874 60.8% 100
6 Deep Shredder 11 64-bit 4CPU : 2347.8 21.8 349.5 664 52.6% 86
7 Naum 2.2 64-bit 4CPU : 2333.2 19.8 415.5 770 54.0% 93
8 Deep Fritz 10.1 4CPU : 2311.3 24.9 239.0 462 51.7% 57
9 Hiarcs 11.1 4CPU : 2308.7 20.5 363.0 715 50.8% 69
10 Naum 2.1 64-bit 4CPU : 2301.2 25.4 245.0 491 49.9% 63
11 Hiarcs 11 4CPU : 2293.2 45.7 58.0 130 44.6% 78
12 Loop M1-T 64-bit 4CPU : 2273.5 19.6 369.0 806 45.8% 52
13 Hiarcs 11.2 4CPU : 2272.4 34.4 96.0 242 39.7% 62
14 Deep Shredder 10 64-bit 4CPU : 2266.1 22.9 253.5 556 45.6% 78
15 Deep Fritz 10 4CPU : 2254.5 24.1 223.0 494 45.1% 51
16 Glaurung 2.0.1 64-bit 4CPU : 2254.0 25.3 198.5 471 42.1% 99
17 Deep Junior 10 4CPU : 2210.9 24.5 217.0 558 38.9% 70
18 Bright 0.2c 4CPU : 2192.1 64.5 25.0 66 37.9% 67
19 Deep Sjeng 2.7 4CPU : 2175.7 26.5 142.5 426 33.5% 53
20 Scorpio 2.0 32-bit 4CPU : 2172.8 66.6 22.5 67 33.6% 54
21 Glaurung 1.2.1 64-bit 4CPU : 2168.6 24.6 191.0 615 31.1% ---
White advantage = 34.99 +/- 3.91
Draw rate (equal opponents) = 47.25 % +/- 0.75
Code: Select all
# PLAYER : RATING ERROR POINTS PLAYED (%) CFS(next)
1 Rybka 3 64-bit 4CPU : 2550.7 21.2 687.5 888 77.4% 77
2 Rybka 3 Human 64-bit 4CPU : 2525.8 65.2 38.5 66 58.3% 96
3 Naum 4 64-bit 4CPU : 2460.9 28.7 253.5 398 63.7% 81
4 Rybka 2.3.2a 64-bit 4CPU : 2443.8 24.6 354.5 531 66.8% 99
5 Deep Fritz 11 4CPU : 2395.3 29.7 171.5 319 53.8% 80
6 Zappa Mexico 64-bit 4CPU : 2370.9 46.1 82.0 132 62.1% 51
7 Zappa Mexico II 64-bit 4CPU : 2370.3 18.0 596.0 1023 58.3% 50
8 Naum 3.1 64-bit 4CPU : 2370.2 20.9 446.5 759 58.8% 90
9 Naum 3 64-bit 4CPU : 2351.3 20.9 432.0 703 61.5% 98
10 Deep Sjeng WC2008 64-bit 4CPU : 2315.9 25.6 228.0 479 47.6% 73
11 Deep Shredder 11 64-bit 4CPU : 2306.7 19.1 386.5 801 48.3% 79
12 Deep Sjeng 3.0 64-bit 4CPU : 2294.3 24.4 246.0 505 48.7% 51
13 Glaurung 2.2 64-bit 4CPU : 2293.6 93.3 14.0 28 50.0% 53
14 Toga II 1.4.1SE 4CPU : 2290.4 18.4 444.0 934 47.5% 53
15 Naum 2.2 64-bit 4CPU : 2287.4 65.8 35.5 64 55.5% 52
16 Hiarcs Paderborn 2007 4CPU : 2285.5 28.4 157.5 374 42.1% 53
17 Hiarcs 12 4CPU : 2284.3 18.0 452.5 965 46.9% 66
18 Hiarcs 12 Sharpen PV On 4CPU : 2278.5 21.5 315.5 622 50.7% 52
19 Rybka 2.1 64-bit 4CPU : 2274.4 150.3 6.5 12 54.2% 50
20 Hiarcs 11.2 4CPU : 2273.5 46.5 72.0 123 58.5% 52
21 Deep Fritz 10.1 4CPU : 2272.4 24.4 209.0 452 46.2% 51
22 Toga II 1.4 beta5c 4CPU : 2272.0 19.2 415.5 834 49.8% 62
23 Bright 0.4a 4CPU : 2267.0 24.0 249.0 612 40.7% 84
24 Glaurung 2.1 64-bit 4CPU : 2252.4 20.7 292.5 737 39.7% 68
25 Hiarcs 11.1 4CPU : 2239.2 50.0 42.5 110 38.6% 71
26 Loop M1-T 64-bit 4CPU : 2223.5 22.4 219.0 581 37.7% 77
27 Bright 0.3a 4CPU : 2213.3 20.0 326.5 811 40.3% 90
28 Glaurung 2.0.1 64-bit 4CPU : 2193.5 25.8 165.5 447 37.0% 57
29 Bright 0.2c 4CPU : 2190.4 27.7 148.0 379 39.1% 74
30 Deep Sjeng 2.7 4CPU : 2177.7 31.7 112.5 309 36.4% 54
31 Deep Junior 10 4CPU : 2175.5 24.2 174.0 527 33.0% 97
32 Scorpio 2.0 32-bit 4CPU : 2099.2 71.1 19.0 61 31.1% ---
White advantage = 44.98 +/- 3.04
Draw rate (equal opponents) = 47.57 % +/- 0.63
Code: Select all
# PLAYER : RATING ERROR POINTS PLAYED (%) CFS(next)
1 Rybka 3 64-bit 4CPU : 2575.4 30.3 351.0 460 76.3% 68
2 Rybka 3 Human 64-bit 4CPU : 2562.4 47.7 93.0 141 66.0% 100
3 Naum 4 64-bit 4CPU : 2479.3 25.7 331.5 503 65.9% 57
4 Stockfish 1.6.3 64-bit 4CPU : 2474.5 47.2 78.0 135 57.8% 89
5 Deep Shredder 12 64-bit 4CPU : 2443.8 23.1 398.0 644 61.8% 100
6 Stockfish 1.5.1 64-bit 4CPU : 2376.1 26.5 266.0 495 53.7% 78
7 Zappa Mexico II 64-bit 4CPU : 2363.4 27.0 210.0 387 54.3% 62
8 Rybka 2.2 64-bit 4CPU : 2357.7 28.5 241.5 410 58.9% 66
9 Stockfish 1.4 64-bit 4CPU : 2351.7 19.1 526.5 1001 52.6% 56
10 Naum 3.1 64-bit 4CPU : 2345.5 71.4 29.5 56 52.7% 58
11 Spark 0.3 64-bit 4CPU : 2337.6 28.6 206.0 411 50.1% 63
12 Thinker 5.4c Inert 64-bit 4CPU : 2332.1 19.7 501.5 969 51.8% 61
13 Deep Sjeng WC2008 64-bit 4CPU : 2328.3 23.5 322.5 616 52.4% 62
14 Deep Shredder 11 64-bit 4CPU : 2323.0 27.8 223.5 416 53.7% 69
15 Toga II 1.4.1SE 4CPU : 2314.2 26.1 265.5 482 55.1% 60
16 Bright 0.4a 4CPU : 2310.0 24.3 319.0 582 54.8% 51
17 Deep Sjeng 3.0 64-bit 4CPU : 2309.4 60.4 35.0 72 48.6% 52
18 Thinker 5.4a Inert 64-bit 4CPU : 2308.0 24.0 257.5 551 46.7% 71
19 Hiarcs 12.1 4CPU : 2300.4 19.3 445.5 1018 43.8% 68
20 Glaurung 2.2 64-bit 4CPU : 2294.3 21.1 397.0 851 46.7% 63
21 Hiarcs 12 4CPU : 2289.2 27.8 194.0 385 50.4% 54
22 Glaurung 2.1 64-bit 4CPU : 2282.8 120.2 6.0 24 25.0% 50
23 Hiarcs Paderborn 2007 4CPU : 2282.4 25.3 194.5 464 41.9% 52
24 Rybka 2.3.2a 64-bit 4CPU : 2275.0 247.0 1.0 6 16.7% 61
25 Loop M1-T 64-bit 4CPU : 2238.1 23.9 233.0 613 38.0% 83
26 Deep Junior 10 4CPU : 2214.3 42.4 84.0 162 51.9% 86
27 Crafty 23.1 64-bit 4CPU : 2184.5 47.4 51.5 139 37.1% 98
28 Crafty 23.0 64-bit 4CPU : 2131.1 23.3 239.0 697 34.3% 68
29 Glaurung 1.2.1 64-bit 4CPU : 2109.6 84.9 21.5 40 53.8% 64
30 Scorpio 2.0 32-bit 4CPU : 2092.4 33.9 99.5 332 30.0% 67
31 Scorpio 2.1 64-bit 4CPU : 2082.7 30.9 128.5 393 32.7% 100
32 Pharaon 3.5.1 4CPU : 1930.8 59.9 26.5 99 26.8% ---
White advantage = 53.30 +/- 3.31
Draw rate (equal opponents) = 47.78 % +/- 0.67
Code: Select all
# PLAYER : RATING ERROR POINTS PLAYED (%) CFS(next)
1 Houdini 1.5a 64-bit 4CPU : 2566.4 68.7 28.5 50 57.0% 93
2 Rybka 4 64-bit 4CPU : 2516.0 22.5 508.0 764 66.5% 100
3 Stockfish 1.9.1 64-bit 4CPU : 2475.5 27.2 326.0 487 66.9% 60
4 Rybka 3 64-bit 4CPU : 2470.6 28.5 207.5 361 57.5% 72
5 Stockfish 1.8 64-bit 4CPU : 2460.7 23.0 430.5 666 64.6% 62
6 Stockfish 1.7.1 64-bit 4CPU : 2456.8 22.8 438.0 729 60.1% 64
7 Critter 0.90 64-bit 4CPU : 2448.2 43.8 72.0 128 56.3% 92
8 Naum 4.2 64-bit 4CPU : 2413.0 23.2 310.5 562 55.2% 90
9 Naum 4.1 64-bit 4CPU : 2390.1 29.0 209.0 344 60.8% 65
10 Critter 0.80 64-bit 4CPU : 2379.4 44.1 60.5 126 48.0% 91
11 Deep Shredder 12 64-bit 4CPU : 2347.8 22.1 251.5 533 47.2% 69
12 Stockfish 1.6.3 64-bit 4CPU : 2338.5 29.4 228.0 375 60.8% 87
13 Deep Fritz 12 4CPU : 2311.1 34.2 102.0 224 45.5% 58
14 Zappa Mexico II 64-bit 4CPU : 2306.8 28.6 125.0 387 32.3% 74
15 Naum 4 64-bit 4CPU : 2280.5 72.7 20.0 48 41.7% 71
16 Protector 1.3.6 64-bit 4CPU : 2256.9 36.5 100.5 221 45.5% 71
17 Spark 0.4 64-bit 4CPU : 2244.3 27.0 161.0 454 35.5% 69
18 Deep Sjeng WC2008 64-bit 4CPU : 2234.7 26.9 126.0 490 25.7% 60
19 Bright 0.4a 4CPU : 2224.4 75.7 17.0 49 34.7% 56
20 Thinker 5.4d Inert 64-bit 4CPU : 2217.7 31.9 122.0 265 46.0% 53
21 Spark 0.3 64-bit 4CPU : 2216.1 46.0 47.0 129 36.4% 58
22 Thinker 5.4c Inert 64-bit 4CPU : 2209.3 42.7 53.0 207 25.6% 50
23 Hiarcs 12.1 4CPU : 2209.0 34.1 79.0 283 27.9% 51
24 Onno 1.2.70 64-bit 4CPU : 2207.9 44.7 57.5 123 46.7% 54
25 Bright 0.5c 4CPU : 2203.7 79.4 11.0 54 20.4% 65
26 Toga II 1.4.1SE 4CPU : 2186.2 35.5 101.0 227 44.5% 97
27 Jonny 4.00 4CPU : 2130.0 56.1 37.5 87 43.1% 65
28 Crafty 23.3 64-bit 4CPU : 2118.2 34.7 106.0 265 40.0% 71
29 Deep Junior 10 4CPU : 2094.3 89.7 14.0 30 46.7% 56
30 Loop M1-T 64-bit 4CPU : 2086.0 62.3 24.5 84 29.2% ---
White advantage = 50.59 +/- 3.92
Draw rate (equal opponents) = 54.75 % +/- 0.94
Code: Select all
# PLAYER : RATING ERROR POINTS PLAYED (%) CFS(next)
1 Houdini 2.0c 64-bit 4CPU : 2484.8 38.9 131.0 207 63.3% 88
2 Houdini 1.5a 64-bit 4CPU : 2460.5 25.4 389.5 586 66.5% 100
3 Rybka 4.1 64-bit 4CPU : 2421.3 24.4 412.5 661 62.4% 57
4 Critter 1.2 64-bit 4CPU : 2418.6 30.1 243.5 401 60.7% 60
5 Rybka 4 64-bit 4CPU : 2411.1 48.0 58.5 114 51.3% 76
6 Stockfish 2.0.1 64-bit 4CPU : 2394.2 26.5 290.0 514 56.4% 74
7 Stockfish 2.1.1 64-bit 4CPU : 2383.2 29.2 222.0 406 54.7% 99
8 Critter 1.01 64-bit 4CPU : 2330.1 38.7 91.5 193 47.4% 51
9 Protector 1.3.6 64-bit 4CPU : 2327.0 321.8 1.0 2 50.0% 50
10 Critter 0.90 64-bit 4CPU : 2327.0 40.9 64.5 158 40.8% 52
11 Stockfish 1.9.1 64-bit 4CPU : 2325.3 58.8 28.5 83 34.3% 52
12 Naum 4.2 64-bit 4CPU : 2323.8 28.7 223.0 471 47.3% 81
13 Stockfish 1.7.1 64-bit 4CPU : 2280.5 90.7 10.0 32 31.3% 54
14 Stockfish 1.8 64-bit 4CPU : 2273.8 95.6 9.5 31 30.6% 55
15 Deep Shredder 12 64-bit 4CPU : 2267.9 29.3 152.5 371 41.1% 53
16 Spike 1.4 Leiden 4CPU : 2266.8 23.7 333.5 766 43.5% 59
17 Deep Junior 12.5 64-bit 4CPU : 2263.3 29.1 202.5 448 45.2% 93
18 Zappa Mexico II 64-bit 4CPU : 2235.5 33.7 119.0 278 42.8% 67
19 Hiarcs 13.2 4CPU : 2227.0 26.2 224.5 535 42.0% 62
20 Protector 1.4.0 64-bit 4CPU : 2221.1 35.4 114.0 249 45.8% 77
21 Spark 1.0 64-bit 4CPU : 2207.6 28.6 189.5 491 38.6% 68
22 Onno 1.2.70 64-bit 4CPU : 2195.4 46.4 78.5 157 50.0% 61
23 Thinker 5.4c Inert 64-bit 4CPU : 2187.2 54.2 42.5 96 44.3% 54
24 Toga II 1.4.1SE 4CPU : 2182.1 86.5 14.0 32 43.8% 93
25 Loop M1-T 64-bit 4CPU : 2084.8 97.2 10.5 30 35.0% ---
White advantage = 49.73 +/- 4.19
Draw rate (equal opponents) = 52.10 % +/- 0.95
Code: Select all
# PLAYER : RATING ERROR POINTS PLAYED (%) CFS(next)
1 Houdini 3 64-bit 4CPU : 2556.6 25.1 553.5 792 69.9% 100
2 Houdini 2.0c 64-bit 4CPU : 2517.2 25.3 583.5 874 66.8% 68
3 Houdini 1.5a 64-bit 4CPU : 2503.1 56.0 34.0 70 48.6% 84
4 Critter 1.6a 64-bit 4CPU : 2474.7 22.6 579.0 999 58.0% 53
5 Critter 1.01 64-bit 4CPU : 2472.1 78.4 22.5 36 62.5% 61
6 Rybka 4 64-bit 4CPU : 2460.1 29.4 253.0 485 52.2% 57
7 Critter 1.2 64-bit 4CPU : 2457.0 39.8 104.0 197 52.8% 52
8 Critter 1.4 64-bit 4CPU : 2455.9 26.0 447.5 729 61.4% 52
9 Stockfish 2.2.2 64-bit 4CPU : 2455.4 22.4 562.0 949 59.2% 58
10 Rybka 4.1 64-bit 4CPU : 2453.0 23.8 448.5 817 54.9% 82
11 Stockfish 2.3.1 64-bit 4CPU : 2441.3 27.4 275.5 521 52.9% 52
12 Sting SF 2 64-bit 4CPU : 2440.0 51.6 38.5 90 42.8% 57
13 Bouquet 1.5 64-bit 4CPU : 2435.3 32.6 141.0 296 47.6% 86
14 IvanHoe 9.46h 64-bit 4CPU : 2417.0 23.8 499.5 917 54.5% 71
15 Vitruvius 1.11C 64-bit 4CPU : 2410.5 25.1 353.0 670 52.7% 100
16 Hiarcs 14 4CPU : 2357.6 26.8 214.0 485 44.1% 68
17 Naum 4.2 64-bit 4CPU : 2351.2 24.6 292.5 657 44.5% 52
18 Chiron 1.1a 64-bit 4CPU : 2350.5 27.3 204.0 468 43.6% 98
19 Deep Fritz 13 4CPU : 2319.3 27.6 202.0 528 38.3% 52
20 Deep Junior 12.5 64-bit 4CPU : 2317.6 67.7 25.5 50 51.0% 52
21 Deep Junior 13.3 64-bit 4CPU : 2315.8 27.6 215.0 555 38.7% 66
22 Deep Junior 13 64-bit 4CPU : 2310.5 23.0 380.5 886 42.9% 58
23 Deep Shredder 12 64-bit 4CPU : 2308.0 27.0 234.0 593 39.5% 50
24 Chiron 1.5 64-bit 4CPU : 2307.6 76.8 13.0 52 25.0% 55
25 Spike 1.4 Leiden 4CPU : 2302.8 25.9 231.5 624 37.1% 72
26 Critter 0.80 64-bit 4CPU : 2278.2 81.3 13.0 36 36.1% 54
27 Protector 1.4.0 64-bit 4CPU : 2273.4 31.7 111.0 343 32.4% 64
28 Zappa Mexico II 64-bit 4CPU : 2266.5 29.8 138.0 367 37.6% 53
29 Rybka 2.3.2a 64-bit 4CPU : 2263.4 70.0 14.5 72 20.1% 57
30 Hiarcs 13.2 4CPU : 2256.8 34.6 83.5 262 31.9% 81
31 Spark 1.0 64-bit 4CPU : 2237.2 32.0 92.5 260 35.6% 81
32 Onno 1.2.70 64-bit 4CPU : 2196.0 82.1 22.5 38 59.2% 62
33 Thinker 5.4d Inert 64-bit 4CPU : 2175.0 124.4 9.0 16 56.3% 64
34 Toga II 1.4.1SE 4CPU : 2149.5 58.8 24.5 70 35.0% 73
35 Tornado 4.88 64-bit 4CPU : 2122.6 64.1 68.0 121 56.2% 74
36 Bright 0.5c 4CPU : 2103.5 66.6 56.5 104 54.3% 64
37 MinkoChess 1.3 64-bit 4CPU : 2092.6 66.5 55.0 105 52.4% 74
38 Crafty 23.4 64-bit 4CPU : 2072.8 62.0 58.0 120 48.3% 87
39 Scorpio 2.7.5 64-bit 4CPU : 2034.9 78.7 27.0 60 45.0% 53
40 BugChess2 1.9 64-bit 4CPU : 2032.0 69.8 44.0 100 44.0% 82
41 Jonny 4.00 4CPU : 2002.8 70.0 39.5 100 39.5% 99
42 Pharaon 3.5.1 4CPU : 1852.7 129.9 5.5 24 22.9% ---
White advantage = 45.78 +/- 2.85
Draw rate (equal opponents) = 57.64 % +/- 0.64
Code: Select all
# PLAYER : RATING ERROR POINTS PLAYED (%) CFS(next)
1 Houdini 4 64-bit 4CPU : 2555.3 29.3 190.0 352 54.0% 50
2 Stockfish DD 64-bit 4CPU : 2555.3 26.7 278.0 462 60.2% 68
3 Houdini 3 64-bit 4CPU : 2548.1 20.6 590.5 937 63.0% 75
4 Komodo TCEC 64-bit 4CPU : 2535.7 33.6 136.5 252 54.2% 66
5 Komodo 6 64-bit 4CPU : 2528.4 19.9 617.0 1055 58.5% 66
6 Stockfish 4 64-bit 4CPU : 2524.3 19.6 635.0 1044 60.8% 77
7 Komodo 5.1 64-bit 4CPU : 2515.9 22.2 442.0 715 61.8% 89
8 Houdini 1.5a 64-bit 4CPU : 2479.2 56.4 49.5 74 66.9% 52
9 Stockfish 3 64-bit 4CPU : 2477.9 22.7 336.0 603 55.7% 74
10 Critter 1.6a 64-bit 4CPU : 2470.3 19.5 495.0 937 52.8% 63
11 Stockfish 2.3.1 64-bit 4CPU : 2465.3 31.0 162.0 269 60.2% 88
12 Rybka 4.1 64-bit 4CPU : 2446.8 19.9 419.5 868 48.3% 53
13 Vitruvius 1.11C 64-bit 4CPU : 2445.9 24.4 245.5 451 54.4% 69
14 Gull 2.3 64-bit 4CPU : 2439.2 21.9 309.5 637 48.6% 52
15 Bouquet 1.8 64-bit 4CPU : 2438.6 23.6 273.5 527 51.9% 52
16 Bouquet 1.5 64-bit 4CPU : 2437.8 39.7 62.5 148 42.2% 62
17 Rybka 4 64-bit 4CPU : 2430.1 32.2 117.0 276 42.4% 60
18 IvanHoe 9.46h 64-bit 4CPU : 2425.6 23.0 253.0 487 52.0% 88
19 RobboLito 0.21Q 64-bit 4CPU : 2408.7 23.2 265.5 527 50.4% 53
20 Bouquet 1.6 64-bit 4CPU : 2407.6 21.9 314.0 630 49.8% 58
21 Sting SF 3 64-bit 4CPU : 2405.1 22.3 301.5 633 47.6% 66
22 Sting SF 2 64-bit 4CPU : 2398.1 29.5 136.5 271 50.4% 89
23 Gull 2.2 64-bit 4CPU : 2375.6 25.5 182.5 440 41.5% 64
24 Hannibal 1.4b 64-bit 4CPU : 2370.0 25.9 195.0 466 41.8% 58
25 Chiron 2 64-bit 4CPU : 2360.3 84.7 11.0 44 25.0% 59
26 Protector 1.5.0 64-bit 4CPU : 2350.0 23.0 212.5 496 42.8% 53
27 Naum 4.2 64-bit 4CPU : 2348.9 22.5 251.5 656 38.3% 83
28 Hiarcs 14 4CPU : 2336.1 23.5 198.0 509 38.9% 60
29 Chiron 1.5 64-bit 4CPU : 2332.7 20.2 315.5 741 42.6% 60
30 Deep Fritz 14 64-bit 4CPU : 2326.3 45.9 38.0 102 37.3% 58
31 Hannibal 1.3 64-bit 4CPU : 2321.2 22.1 239.5 577 41.5% 56
32 Gull R375 64-bit 4CPU : 2319.0 23.7 220.0 532 41.4% 55
33 Spike 1.4 Leiden 4CPU : 2316.5 37.4 79.0 159 49.7% 62
34 Deep Fritz 13 4CPU : 2310.0 23.4 223.0 501 44.5% 51
35 Deep Shredder 12 64-bit 4CPU : 2309.2 79.8 22.5 37 60.8% 55
36 Protector 1.4.0 64-bit 4CPU : 2301.8 95.7 15.5 26 59.6% 54
37 Deep Junior 13.3 64-bit 4CPU : 2296.1 39.5 71.0 142 50.0% 50
38 Rybka 2.3.2a 64-bit 4CPU : 2296.1 53.4 30.5 74 41.2% 65
39 Chiron 1.1a 64-bit 4CPU : 2282.1 47.6 36.0 138 26.1% 89
40 Spark 1.0 64-bit 4CPU : 2239.3 46.0 57.0 106 53.8% 81
41 Thinker 5.4d Inert 64-bit 4CPU : 2208.2 54.9 45.5 78 58.3% 72
42 Toga II 3.0 4CPU : 2187.6 46.9 49.5 106 46.7% 64
43 Onno 1.2.70 64-bit 4CPU : 2176.0 48.9 41.5 95 43.7% 58
44 Deep Sjeng WC2008 64-bit 4CPU : 2165.8 83.7 16.0 28 57.1% 53
45 Zappa Mexico II 64-bit 4CPU : 2161.8 47.9 40.0 96 41.7% 83
46 MinkoChess 1.3 64-bit 4CPU : 2130.1 48.6 50.5 108 46.8% 61
47 Crafty 23.4 64-bit 4CPU : 2118.8 73.9 19.5 42 46.4% 55
48 Tornado 4.88 64-bit 4CPU : 2113.5 46.7 48.0 108 44.4% 59
49 Scorpio 2.7.5 64-bit 4CPU : 2106.8 46.3 51.5 114 45.2% 55
50 Bright 0.5c 4CPU : 2103.2 49.6 42.5 100 42.5% 68
51 Gaviota 0.86 64-bit 4CPU : 2088.0 52.6 37.0 88 42.0% 60
52 BugChess2 1.9 64-bit 4CPU : 2080.5 45.8 68.0 140 48.6% 93
53 Jonny 4.00 4CPU : 2037.2 53.2 51.5 108 47.7% 93
54 Alfil 13.1 64-bit 4CPU : 1987.8 58.0 39.0 86 45.3% 80
55 Nebula 2.0 64-bit 4CPU : 1943.7 96.2 7.5 28 26.8% 58
56 Pharaon 3.5.1 4CPU : 1932.4 71.5 25.5 58 44.0% 100
57 FireFly 2.6.0 64-bit 4CPU : 1428.3 219.3 1.5 40 3.8% ---
White advantage = 41.32 +/- 2.39
Draw rate (equal opponents) = 61.22 % +/- 0.57
Code: Select all
# PLAYER : RATING ERROR POINTS PLAYED (%) CFS(next)
1 Komodo 8 64-bit 4CPU : 2633.3 22.6 775.0 1078 71.9% 99
2 Stockfish 5 64-bit 4CPU : 2609.0 21.5 831.0 1225 67.8% 76
3 Houdini 4 64-bit 4CPU : 2601.7 21.4 739.0 1089 67.9% 98
4 Stockfish DD 64-bit 4CPU : 2573.4 28.0 312.5 478 65.4% 71
5 Houdini 4 Tactical 64-bit 4CPU : 2564.7 26.7 307.0 468 65.6% 60
6 Komodo 7a 64-bit 4CPU : 2561.1 22.7 544.5 897 60.7% 93
7 Komodo TCEC 64-bit 4CPU : 2541.4 25.8 372.0 581 64.0% 62
8 Fire 4 64-bit 4CPU : 2535.7 35.1 104.5 206 50.7% 68
9 Vitruvius 1.11C 64-bit 4CPU : 2510.0 104.6 15.0 22 68.2% 54
10 Gull 2.8b 64-bit 4CPU : 2504.9 25.9 273.5 508 53.8% 87
11 Gull 3 64-bit 4CPU : 2489.2 22.4 424.5 800 53.1% 54
12 Equinox 3.20 64-bit 4CPU : 2488.0 24.9 252.0 484 52.1% 51
13 Equinox 3.30 64-bit 4CPU : 2487.4 43.5 61.0 128 47.7% 59
14 RobboLito 0.21Q 64-bit 4CPU : 2474.2 103.4 14.0 22 63.6% 50
15 Critter 1.6a 64-bit 4CPU : 2474.0 22.7 391.0 802 48.8% 59
16 Rybka 4 64-bit 4CPU : 2469.6 38.0 78.0 186 41.9% 60
17 Gull 2.3 64-bit 4CPU : 2463.5 32.7 119.5 283 42.2% 57
18 Fire 3.0 64-bit 4CPU : 2460.5 21.8 467.0 946 49.4% 56
19 Bouquet 1.8 64-bit 4CPU : 2458.6 24.3 280.0 611 45.8% 60
20 Rybka 4.1 64-bit 4CPU : 2455.3 22.8 309.5 703 44.0% 90
21 DeepSaros 4.1.6 64-bit 4CPU : 2433.5 31.8 132.5 304 43.6% 66
22 BlackMamba 2.0 64-bit 4CPU : 2426.5 23.0 301.5 699 43.1% 99
23 Sting SF 4 64-bit 4CPU : 2397.1 25.2 230.0 550 41.8% 85
24 Naum 4.6 64-bit 4CPU : 2382.5 23.1 296.5 692 42.8% 72
25 Deep Fritz 14 64-bit 4CPU : 2375.3 21.0 380.5 921 41.3% 51
26 Chiron 2 64-bit 4CPU : 2374.9 21.2 378.0 973 38.8% 82
27 Hannibal 1.4b 64-bit 4CPU : 2363.3 24.5 243.0 666 36.5% 53
28 Chiron 1.5 64-bit 4CPU : 2359.2 101.8 10.5 22 47.7% 51
29 Protector 1.7.0 64-bit 4CPU : 2358.2 24.7 238.0 608 39.1% 51
30 Protector 1.6.0 64-bit 4CPU : 2357.6 24.4 203.0 531 38.2% 63
31 Texel 1.04 64-bit 4CPU : 2353.2 23.1 248.0 604 41.1% 78
32 Protector 1.5.0 64-bit 4CPU : 2339.5 31.2 112.5 295 38.1% 52
33 Naum 4.2 64-bit 4CPU : 2338.6 24.3 202.5 617 32.8% 77
34 Hiarcs 14 4CPU : 2325.9 30.1 123.0 322 38.2% 60
35 Deep Shredder 12 64-bit 4CPU : 2319.8 37.9 72.0 169 42.6% 70
36 Deep Junior 13.3 64-bit 4CPU : 2303.2 48.7 57.5 96 59.9% 51
37 Senpai 1.0 64-bit 4CPU : 2302.7 26.1 169.0 360 46.9% 60
38 Spike 1.4 Leiden 4CPU : 2298.6 25.8 201.5 422 47.7% 60
39 Texel 1.03 64-bit 4CPU : 2293.3 32.9 108.5 210 51.7% 62
40 Protector 1.4.0 64-bit 4CPU : 2282.8 59.6 41.0 66 62.1% 87
41 Spark 1.0 64-bit 4CPU : 2243.4 38.1 90.0 164 54.9% 69
42 Rybka 2.3.2a 64-bit 4CPU : 2222.0 74.7 16.0 38 42.1% 51
43 Hiarcs 13.2 4CPU : 2220.6 109.8 11.0 18 61.1% 59
44 Onno 1.2.70 64-bit 4CPU : 2207.8 38.2 72.0 156 46.2% 50
45 Zappa Mexico II 64-bit 4CPU : 2207.8 53.6 36.5 77 47.4% 51
46 MinkoChess 1.3 64-bit 4CPU : 2207.2 43.7 62.0 120 51.7% 60
47 Toga II 3.0 4CPU : 2200.8 39.3 82.5 168 49.1% 53
48 Tornado 4.88 64-bit 4CPU : 2198.2 55.0 41.5 80 51.9% 50
49 Crafty 23.4 64-bit 4CPU : 2197.9 175.3 4.5 8 56.3% 53
50 Gaviota 1.0 64-bit 4CPU : 2191.0 35.9 74.5 182 40.9% 73
51 Crafty 23.8 64-bit 4CPU : 2176.0 33.0 113.5 235 48.3% 52
52 Cheng4 0.36c 64-bit 4CPU : 2175.2 36.7 95.5 192 49.7% 51
53 Thinker 5.4d Inert 64-bit 4CPU : 2174.4 58.0 26.5 64 41.4% 58
54 Bright 0.5c 4CPU : 2164.9 75.8 16.5 37 44.6% 52
55 Spark 0.4 64-bit 4CPU : 2161.8 63.8 28.5 54 52.8% 54
56 Scorpio 2.7.6 64-bit 4CPU : 2158.0 36.8 118.5 232 51.1% 52
57 Deep Sjeng WC2008 64-bit 4CPU : 2155.4 77.7 16.0 37 43.2% 52
58 Glaurung 2.1 64-bit 4CPU : 2153.4 59.6 42.5 76 55.9% 58
59 Crafty 24.1 64-bit 4CPU : 2145.2 56.0 28.5 88 32.4% 61
60 EXchess 7.18b 64-bit 4CPU : 2135.3 34.4 113.0 238 47.5% 60
61 Gaviota 0.86 64-bit 4CPU : 2128.8 48.7 53.5 108 49.5% 66
62 Arasan 16.3 64-bit 4CPU : 2118.4 36.3 114.0 232 49.1% 85
63 Octochess r5190 64-bit 4CPU : 2097.5 35.2 120.5 264 45.6% 77
64 BugChess2 1.9 64-bit 4CPU : 2073.1 64.3 27.0 60 45.0% 73
65 Bright 0.4a 4CPU : 2025.2 136.6 4.5 16 28.1% 54
66 Nebula 2.0 64-bit 4CPU : 2017.3 61.9 28.0 68 41.2% 53
67 Scorpio 2.7.5 64-bit 4CPU : 2008.6 250.0 1.0 4 25.0% 54
68 Alfil 13.1 64-bit 4CPU : 1994.8 56.2 41.0 98 41.8% 99
69 RedQueen 1.1.97 64-bit 4CPU : 1891.6 75.9 13.5 58 23.3% 99
70 Gaviota 0.83 64-bit 4CPU : 1607.2 232.8 1.0 10 10.0% ---
White advantage = 33.22 +/- 2.22
Draw rate (equal opponents) = 59.58 % +/- 0.52
Code: Select all
# PLAYER : RATING ERROR POINTS PLAYED (%) CFS(next)
1 Komodo 9.2 64-bit 4CPU : 2714.4 22.8 730.5 976 74.8% 71
2 Komodo 9.3 64-bit 4CPU : 2707.3 24.1 606.0 830 73.0% 94
3 Komodo 9.1 64-bit 4CPU : 2687.0 23.3 533.5 748 71.3% 50
4 Komodo 9 64-bit 4CPU : 2686.9 24.0 542.5 774 70.1% 97
5 Stockfish 6 64-bit 4CPU : 2666.5 18.8 1007.5 1542 65.3% 57
6 Gull 2.2 64-bit 4CPU : 2650.6 170.4 26.0 29 89.7% 55
7 Stockfish 5 64-bit 4CPU : 2638.7 57.0 50.5 79 63.9% 52
8 Komodo 8 64-bit 4CPU : 2637.5 39.4 92.5 171 54.1% 100
9 Houdini 4 64-bit 4CPU : 2584.0 21.8 369.0 798 46.2% 56
10 DeepSaros 4.1.6 64-bit 4CPU : 2572.4 153.1 8.5 12 70.8% 60
11 Houdini 4 Tactical 64-bit 4CPU : 2549.2 82.0 18.5 36 51.4% 53
12 Gull 3 64-bit 4CPU : 2546.3 20.9 357.5 767 46.6% 64
13 Fire 4 64-bit 4CPU : 2542.3 21.4 487.5 1043 46.7% 97
14 Equinox 3.20 64-bit 4CPU : 2519.6 27.0 192.5 516 37.3% 69
15 Gull 2.8b 64-bit 4CPU : 2510.1 34.0 92.5 255 36.3% 70
16 Equinox 3.30 64-bit 4CPU : 2500.1 24.5 264.0 590 44.7% 61
17 Critter 1.6a 64-bit 4CPU : 2496.4 22.5 283.5 745 38.1% 52
18 Rybka 4 64-bit 4CPU : 2495.6 27.9 161.5 488 33.1% 61
19 NirvanaChess 2.2 64-bit 4CPU : 2491.4 24.3 233.0 531 43.9% 62
20 Alfil 15.7 64-bit 4CPU : 2487.2 25.1 250.5 542 46.2% 52
21 Bouquet 1.8 64-bit 4CPU : 2486.6 23.4 242.5 635 38.2% 69
22 Rybka 4.1 64-bit 4CPU : 2478.5 28.2 156.5 406 38.5% 52
23 Fritz 15 64-bit 4CPU : 2477.5 30.0 131.0 351 37.3% 50
24 Sting SF 4.8.4 64-bit 4CPU : 2477.4 29.9 157.5 297 53.0% 59
25 Protector 1.9.0 64-bit 4CPU : 2473.1 25.9 190.0 442 43.0% 62
26 BlackMamba 2.0 64-bit 4CPU : 2468.0 24.3 216.0 464 46.6% 63
27 Protector 1.8.0 64-bit 4CPU : 2462.5 26.8 192.5 382 50.4% 54
28 Elektro 1.2 64-bit 4CPU : 2460.7 24.0 239.0 519 46.1% 76
29 Sting SF 5 64-bit 4CPU : 2449.9 24.6 219.5 461 47.6% 54
30 Andscacs 0.84 64-bit 4CPU : 2446.1 81.2 15.0 32 46.9% 51
31 Hannibal 1.5 64-bit 4CPU : 2445.3 22.7 308.0 585 52.6% 71
32 Andscacs 0.83 64-bit 4CPU : 2436.7 27.5 157.5 338 46.6% 71
33 Naum 4.6 64-bit 4CPU : 2427.6 23.3 231.0 482 47.9% 54
34 Hannibal 1.4b 64-bit 4CPU : 2424.8 43.4 82.5 130 63.5% 51
35 Critter 1.01 64-bit 4CPU : 2423.9 109.0 8.5 20 42.5% 51
36 NirvanaChess 2.1c 64-bit 4CPU : 2422.7 21.9 264.0 594 44.4% 67
37 Texel 1.05 64-bit 4CPU : 2417.0 20.8 319.0 716 44.6% 57
38 Andscacs 0.82 64-bit 4CPU : 2414.3 28.1 165.5 328 50.5% 50
39 Protector 1.7.0 64-bit 4CPU : 2414.1 41.3 77.0 141 54.6% 51
40 Chiron 2 64-bit 4CPU : 2413.7 32.8 118.0 249 47.4% 53
41 Vitruvius 1.11C 64-bit 4CPU : 2410.0 87.9 12.5 30 41.7% 54
42 Protector 1.6.0 64-bit 4CPU : 2404.3 73.1 31.0 47 66.0% 52
43 Andscacs 0.81 64-bit 4CPU : 2401.8 31.4 131.5 280 47.0% 53
44 Protector 1.5.0 64-bit 4CPU : 2399.4 65.0 37.5 59 63.6% 63
45 Alfil 15.8 64-bit 4CPU : 2388.6 27.5 169.0 326 51.8% 65
46 NirvanaChess 2.0a 64-bit 4CPU : 2380.9 29.3 145.0 325 44.6% 54
47 Stockfish 1.6.3 64-bit 4CPU : 2377.1 61.4 25.5 63 40.5% 55
48 Hiarcs 14 4CPU : 2372.7 34.5 106.0 216 49.1% 56
49 Texel 1.04 64-bit 4CPU : 2367.1 68.8 30.5 48 63.5% 54
50 Critter 0.90 64-bit 4CPU : 2360.8 92.6 12.5 26 48.1% 52
51 Gull R375 64-bit 4CPU : 2357.5 58.4 40.0 68 58.8% 50
52 Chiron 1.1a 64-bit 4CPU : 2357.2 91.2 16.5 28 58.9% 51
53 Rybka 2.1 64-bit 4CPU : 2355.1 64.3 30.0 51 58.8% 53
54 Deep Shredder 12 64-bit 4CPU : 2352.0 61.7 25.0 59 42.4% 51
55 Critter 0.80 64-bit 4CPU : 2350.8 100.5 12.0 24 50.0% 50
56 Texel 1.03 64-bit 4CPU : 2350.4 110.9 11.5 19 60.5% 56
57 Rybka 2.3.2a 64-bit 4CPU : 2341.7 39.7 68.0 153 44.4% 55
58 Andscacs 0.80 64-bit 4CPU : 2338.5 29.6 152.5 305 50.0% 53
59 Deep Junior 13 64-bit 4CPU : 2336.0 61.7 34.0 59 57.6% 52
60 Cheng 4.39 64-bit 4CPU : 2334.6 24.1 209.5 420 49.9% 54
61 Senpai 1.0 64-bit 4CPU : 2333.1 25.9 153.5 364 42.2% 51
62 Hannibal 1.3 64-bit 4CPU : 2332.3 86.6 21.5 34 63.2% 52
63 Protector 1.4.0 64-bit 4CPU : 2330.0 60.2 50.5 71 71.1% 63
64 Spike 1.4 Leiden 4CPU : 2318.8 30.1 130.0 260 50.0% 56
65 Sting SF 4 64-bit 4CPU : 2307.3 148.4 5.0 10 50.0% 50
66 Fizbo 1.5 64-bit 4CPU : 2307.3 27.5 187.0 356 52.5% 50
67 Naum 3 64-bit 4CPU : 2307.2 71.4 20.0 42 47.6% 55
68 Deep Junior 13.3 64-bit 4CPU : 2301.1 63.8 31.5 54 58.3% 53
69 Spark 1.0 64-bit 4CPU : 2298.4 27.5 174.5 309 56.5% 69
70 Zappa Mexico 64-bit 4CPU : 2282.1 60.9 29.5 59 50.0% 53
71 Cheng4 0.38 64-bit 4CPU : 2279.8 22.5 232.5 507 45.9% 64
72 Arasan 18.2 64-bit 4CPU : 2272.8 32.0 160.0 299 53.5% 63
73 Naum 2.2 64-bit 4CPU : 2247.4 147.8 5.0 10 50.0% 50
74 Fizbo 1.31 64-bit 4CPU : 2247.4 26.7 175.0 344 50.9% 53
75 Hiarcs 13.2 4CPU : 2245.0 70.1 28.5 48 59.4% 52
76 Thinker 5.4d Inert 64-bit 4CPU : 2242.3 85.9 14.0 31 45.2% 52
77 Onno 1.2.70 64-bit 4CPU : 2240.1 54.4 38.0 73 52.1% 54
78 Spark 0.4 64-bit 4CPU : 2236.5 44.4 76.0 128 59.4% 56
79 Arasan 18.0 64-bit 4CPU : 2232.3 29.5 169.5 358 47.3% 50
80 Gaviota 1.0 64-bit 4CPU : 2232.2 23.5 218.0 450 48.4% 53
81 Stockfish 1.4 64-bit 4CPU : 2229.4 70.0 21.5 48 44.8% 51
82 EXchess 7.71b 64-bit 4CPU : 2228.7 26.5 207.0 385 53.8% 59
83 Bobcat 7.1 64-bit 4CPU : 2222.0 51.4 42.0 87 48.3% 53
84 Fizbo 1.4 64-bit 4CPU : 2219.6 26.5 179.0 390 45.9% 57
85 EXchess 7.51b 64-bit 4CPU : 2215.7 33.8 116.0 220 52.7% 51
86 Arasan 17.5 64-bit 4CPU : 2215.2 26.2 180.5 386 46.8% 57
87 Toga II 3.0 4CPU : 2211.1 40.0 69.0 139 49.6% 86
88 BugChess2 1.9 64-bit 4CPU : 2180.6 43.0 67.0 124 54.0% 51
89 Tornado 6.0 64-bit 4CPU : 2180.2 26.4 179.0 388 46.1% 51
90 Deep Sjeng WC2008 64-bit 4CPU : 2179.4 43.0 55.0 122 45.1% 54
91 Glaurung 2.2 64-bit 4CPU : 2176.5 32.0 94.5 224 42.2% 51
92 Arasan 16.3 64-bit 4CPU : 2175.1 86.3 15.0 30 50.0% 56
93 Tornado 7 64-bit 4CPU : 2167.9 28.4 150.5 316 47.6% 50
94 Bright 0.4a 4CPU : 2167.8 47.0 43.5 117 37.2% 55
95 MinkoChess 1.3 64-bit 4CPU : 2164.2 33.4 89.0 207 43.0% 51
96 Bright 0.5c 4CPU : 2163.4 39.0 83.0 164 50.6% 50
97 Jonny 4.00 4CPU : 2163.0 72.2 21.0 40 52.5% 53
98 Cheng4 0.36c 64-bit 4CPU : 2159.7 46.3 47.0 99 47.5% 61
99 Pedone 1.3 64-bit 4CPU : 2152.4 30.9 135.0 291 46.4% 56
100 Crafty 24.1 64-bit 4CPU : 2149.4 31.7 109.5 230 47.6% 52
101 The Baron 3.29 64-bit 4CPU : 2148.4 27.5 173.5 360 48.2% 56
102 Scorpio 2.7.6 64-bit 4CPU : 2144.9 35.4 82.0 188 43.6% 52
103 Tornado 4.88 64-bit 4CPU : 2143.0 48.4 34.5 109 31.7% 51
104 Bobcat 6.4b 64-bit 4CPU : 2142.2 27.4 184.5 391 47.2% 63
105 Glaurung 2.1 64-bit 4CPU : 2128.6 83.9 15.5 30 51.7% 50
106 Scorpio 2.7.7 64-bit 4CPU : 2128.6 30.7 120.0 290 41.4% 52
107 Zappa Mexico II 64-bit 4CPU : 2127.2 53.3 28.5 80 35.6% 52
108 Gaviota 0.86 64-bit 4CPU : 2125.2 39.8 72.0 161 44.7% 97
109 Octochess r5190 64-bit 4CPU : 2074.8 38.0 65.0 168 38.7% 58
110 Pedone 1.1 64-bit 4CPU : 2069.6 34.9 179.5 333 53.9% 51
111 Crafty 23.4 64-bit 4CPU : 2067.6 115.2 6.0 18 33.3% 51
112 Pedone 1.2 64-bit 4CPU : 2065.4 39.3 96.5 200 48.3% 62
113 Naum 2.1 64-bit 4CPU : 2044.8 124.8 5.5 18 30.6% 69
114 Glaurung 1.2.1 64-bit 4CPU : 2003.4 96.2 10.5 26 40.4% 66
115 Nebula 2.0 64-bit 4CPU : 1981.2 50.9 77.0 144 53.5% 73
116 Alfil 13.1 64-bit 4CPU : 1961.4 52.4 51.0 114 44.7% 77
117 Pharaon 3.5.1 4CPU : 1935.0 61.3 41.0 84 48.8% 67
118 Hamsters 0.7.1 4CPU : 1916.6 78.6 25.0 48 52.1% 56
119 Jellyfish 1.1 64-bit 4CPU : 1910.2 70.5 27.5 58 47.4% 55
120 RedQueen 1.1.97 64-bit 4CPU : 1905.8 55.4 58.5 124 47.2% 100
121 Fridolin 2.0 64-bit 4CPU : 1822.4 54.7 46.0 140 32.9% 68
122 Gaviota 0.83 64-bit 4CPU : 1796.9 97.5 8.0 56 14.3% 65
123 Delphil 3.2 64-bit 4CPU : 1773.6 67.3 26.0 84 31.0% 100
124 Myrddin 0.87 64-bit 4CPU : 1528.4 163.7 3.0 28 10.7% ---
White advantage = 36.04 +/- 1.96
Draw rate (equal opponents) = 58.03 % +/- 0.44
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- Posts: 187
- Joined: Fri Oct 10, 2014 10:05 pm
- Location: Berkeley, CA
Re: CCRL draw percentage?
Thank you, Dan! That certainly looks like evidence draw % is increasing. Not so clear what's going on with white's advantage.
-Carl
-Carl
-
- Posts: 187
- Joined: Fri Oct 10, 2014 10:05 pm
- Location: Berkeley, CA
Re: CCRL draw percentage?
Assuming chess is a draw and that we're within ~ 400 Elo of perfect play with current engines (and closing fast), I expect both the draw percentage and white's advantage to increase.
Intensifying competition can also cause them to increase. White's advantage increases with the average Elo of play and decreases with the Elo difference between players.
Competition among top engines actually fell during Rybka's heyday, as older projects weren't willing or able to adopt tuning-driven development practices. But the field has become competitive again in the past 2-3 years, with almost no Elo difference between the top two engines at long time controls.
As long as the Elo gap between engines is small, white's advantage should be a function of their distance from perfect play (reaching 100% in the limit). Same with the draw percentage.
-Carl
Intensifying competition can also cause them to increase. White's advantage increases with the average Elo of play and decreases with the Elo difference between players.
Competition among top engines actually fell during Rybka's heyday, as older projects weren't willing or able to adopt tuning-driven development practices. But the field has become competitive again in the past 2-3 years, with almost no Elo difference between the top two engines at long time controls.
As long as the Elo gap between engines is small, white's advantage should be a function of their distance from perfect play (reaching 100% in the limit). Same with the draw percentage.
-Carl
-
- Posts: 565
- Joined: Thu Nov 13, 2014 12:03 pm
Re: CCRL draw percentage?
Quick back-of-the-envelope calculation w/ R:
Draw rate significantly going up, white advantage not representable by a linear model.
Code: Select all
> xad
year white draw
1 2007 34.99 47.25
2 2008 44.98 47.57
3 2009 53.30 47.78
4 2010 50.59 54.75
5 2011 49.73 52.10
6 2012 45.78 57.64
7 2013 41.32 61.22
8 2014 33.22 59.58
9 2015 36.04 58.03
> summary(lm(draw~year,data=xad))
Call:
lm(formula = draw ~ year, data = xad)
Residuals:
Min 1Q Median 3Q Max
-3.2224 -1.8911 0.1429 1.8336 3.5982
Coefficients:
Estimate Std. Error t value Pr(>|t|)
(Intercept) -3596.6442 656.7668 -5.476 0.000930 ***
year 1.8153 0.3266 5.559 0.000852 ***
---
Signif. codes: 0 '***' 0.001 '**' 0.01 '*' 0.05 '.' 0.1 ' ' 1
Residual standard error: 2.53 on 7 degrees of freedom
Multiple R-squared: 0.8153, Adjusted R-squared: 0.7889
F-statistic: 30.9 on 1 and 7 DF, p-value: 0.0008523
> summary(lm(white~year,data=xad))
Call:
lm(formula = white ~ year, data = xad)
Residuals:
Min 1Q Median 3Q Max
-12.3278 -3.2978 -0.0128 6.2647 7.9772
Coefficients:
Estimate Std. Error t value Pr(>|t|)
(Intercept) 2049.3003 1890.1709 1.084 0.314
year -0.9975 0.9399 -1.061 0.324
Residual standard error: 7.281 on 7 degrees of freedom
Multiple R-squared: 0.1386, Adjusted R-squared: 0.01554
F-statistic: 1.126 on 1 and 7 DF, p-value: 0.3238
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- Posts: 187
- Joined: Fri Oct 10, 2014 10:05 pm
- Location: Berkeley, CA
Re: CCRL draw percentage?
The CCRL data is a bit of a black box until the the Elo gap between opponents is characterized. The number of pairings between strong and weak engines could vary from year to year.
The data should be sliced into sections by Elo.
The data should be sliced into sections by Elo.
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- Posts: 1070
- Joined: Thu Mar 09, 2006 4:15 pm
- Location: Long Island, NY, USA
Re: CCRL draw percentage?
Of the 627,825 games in the current CCRL 40/40, there are (by my count, there may be more) 4,682 intra-family games. Intra-family games have a higher draw rate because of the similarity of analysis.
The intra-family games:
White Wins = 1229 ( 26.25 % )
Draws = 2758 ( 58.91 % )
Black Wins = 695 ( 14.84 % )
White Pct = 55.7 %
Black Pct = 44.3 %
All games, including intra-family games:
White Wins = 218616 ( 34.82 % )
Draws = 247209 ( 39.38 % )
Black Wins = 162000 ( 25.8 % )
White Pct = 54.51 %
Black Pct = 45.49 %
Another issue is the Elo distance between players.
For the entire 627,825 games:
Elo Distance: Maximum = 852 Average = 72.276
The intra-family games:
White Wins = 1229 ( 26.25 % )
Draws = 2758 ( 58.91 % )
Black Wins = 695 ( 14.84 % )
White Pct = 55.7 %
Black Pct = 44.3 %
All games, including intra-family games:
White Wins = 218616 ( 34.82 % )
Draws = 247209 ( 39.38 % )
Black Wins = 162000 ( 25.8 % )
White Pct = 54.51 %
Black Pct = 45.49 %
Another issue is the Elo distance between players.
For the entire 627,825 games:
Elo Distance: Maximum = 852 Average = 72.276
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- Posts: 44127
- Joined: Sun Feb 26, 2006 10:52 am
- Location: Auckland, NZ
Re: CCRL draw percentage?
The average opponent rating is already there for each engine.clumma wrote:The CCRL data is a bit of a black box until the the Elo gap between opponents is characterized. The number of pairings between strong and weak engines could vary from year to year.
The data should be sliced into sections by Elo.

If you click on the engine name from the list, it will bring up the opponents played.

gbanksnz at gmail.com
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- Posts: 187
- Joined: Fri Oct 10, 2014 10:05 pm
- Location: Berkeley, CA
Re: CCRL draw percentage?
Whoa, I never knew you could click on the engine names! Cool.
I put some draw percentages together for the nearest opposition of some well-known engines:
"Elo" is the Elo gap.
Is draw percentage increasing because we're nearing perfection, or because of different engines (contempt etc), different opening books and tablebases...?
-Carl
I put some draw percentages together for the nearest opposition of some well-known engines:
Code: Select all
SF7MP v Komodo9.2MP: 7 Elo, 76% draw
SF6MP v Komodo8MP: 7 Elo, 72% draw
SF5 v Komodo8: 13 Elo, 74% draw
Houdini4MP v SFDDMP: 11 Elo, 53% draw
Houdini4 v
Komodo7a: 1 Elo, 67% draw
SFDD: 7 Elo, 50% draw
Rybka4.1MP v
Gull2.3MP: 1 Elo, 56% draw
SF2.3.1MP: 1 Elo, 51% draw
Critter1.4MP: 2 Elo, 58% draw
Is draw percentage increasing because we're nearing perfection, or because of different engines (contempt etc), different opening books and tablebases...?
-Carl