Nemeton 1.2
Bunch of tweaks. In eval it has a penalty for worse side having fewer pieces which at the same time encourages the better side to simplify the position. That seems to be a surprisingly significant improvement. Had something like that in Neurosis too, now it's more refined.
Other than that it really does seem to perform relatively better the longer timecontrols get. That was my original design/intent so that's good..
Next step is to try and go parallel somehow.
http://1drv.ms/1fexsyT
Nemeton 1 release
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Re: Nemeton 1.2
Thanks Michael.Stan Arts wrote:Nemeton 1.2
Bunch of tweaks. In eval it has a penalty for worse side having fewer pieces which at the same time encourages the better side to simplify the position. That seems to be a surprisingly significant improvement. Had something like that in Neurosis too, now it's more refined.
Other than that it really does seem to perform relatively better the longer timecontrols get. That was my original design/intent so that's good..
Next step is to try and go parallel somehow.
http://1drv.ms/1fexsyT
Roughly how much of a gain do you think you've made in Elo terms?
gbanksnz at gmail.com
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Re: Nemeton 1.2
Hey Bert.Graham Banks wrote: Thanks Michael.
Roughly how much of a gain do you think you've made in Elo terms?
The past has shown you guys are better at determining that than me.
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Re: Nemeton 1.2
No problem John.Stan Arts wrote:Hey Bert.Graham Banks wrote: Thanks Michael.
Roughly how much of a gain do you think you've made in Elo terms?
The past has shown you guys are better at determining that than me.
Posting during a toilet break in the middle of the night is never a great idea!
gbanksnz at gmail.com
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Re: Nemeton 1.2
at the same time encourages the better side to simplify the position...."
For your info, that was a technique invented by Kittinger and implemented in one of his last chess computers. Perhaps it could be even improved if the acceleration of changes take into account what kind of pieces are still on the board and what kind of advantage is the one.
As an example of what I say, if you are advantageous BUT the pieces on the board are just pawns, that accelerated rate of exchange would not be advisable.
Just a thought of an amateur, not a programmer.
Luck
Fern
For your info, that was a technique invented by Kittinger and implemented in one of his last chess computers. Perhaps it could be even improved if the acceleration of changes take into account what kind of pieces are still on the board and what kind of advantage is the one.
As an example of what I say, if you are advantageous BUT the pieces on the board are just pawns, that accelerated rate of exchange would not be advisable.
Just a thought of an amateur, not a programmer.
Luck
Fern
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Re: Nemeton 1.2
It plays under Winboard fine. I do it all the time.SzG wrote: It seems to me that Nemeton still can't ply under WinBoard. Here is a PGN WB created during the first stages of a tournament:
More helpful would be to explain what kind of setup you are using. Because you are not playing Nemeton with it's own book.
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Re: Nemeton 1.2
Thanks! Did not know that. It's amazing what those guys thought of (pretty much everything we know today) and could do in the hardware they had available.fern wrote:at the same time encourages the better side to simplify the position...."
For your info, that was a technique invented by Kittinger and implemented in one of his last chess computers. Perhaps it could be even improved if the acceleration of changes take into account what kind of pieces are still on the board and what kind of advantage is the one.
As an example of what I say, if you are advantageous BUT the pieces on the board are just pawns, that accelerated rate of exchange would not be advisable.
Just a thought of an amateur, not a programmer.
Luck
Fern
Yeah with pawns it's probably the other way around Ie. you probably want to exchange pawns when you're down to hopefully get closer to a draw.
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Re: Nemeton 1.2
Thanks Gabor,SzG wrote:Stan, you have not indicated what data you need, so I provide everything I have.
Here is a WB debug file:
hard to know for sure what's happening, it's a bombardment of commands but I think it has something to do with the Force command and how I handled that.
Made a quick fix for it.
http://1drv.ms/1NdAxdP
Hope that fixes it.
Thanks
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