A couple of days ago I published a new version of DanaSah, version 5.06, the release of this version is to play the 5th division of the CCRL, no major changes from the version 4.88 or 5.00.
Now I have published DanaSah-Z, this is a derivative of version 4.88 and it is specially designed to play against humans with limited strength.
https://sites.google.com/site/danasah/english/home
DanaSah and DanaSah-Z
Moderators: hgm, Rebel, chrisw
-
- Posts: 1056
- Joined: Fri Mar 10, 2006 6:07 am
- Location: Basque Country (Spain)
-
- Posts: 4469
- Joined: Fri Apr 21, 2006 4:19 pm
- Location: IASI - the historical capital of MOLDOVA
- Full name: SilvianR
Re: Dana Z & Ruxy ! -:)
pedrox wrote:
Now I have published DanaSah-Z, this is a derivative of version 4.88 and it is specially designed to play against humans with limited strength.
https://sites.google.com/site/danasah/english/home
Thank you, Maestro Pedro !
I will study all the evening this new Dana !
Best to you !
SilvianR
-
- Posts: 238
- Joined: Tue Jul 12, 2011 1:31 pm
Re: DanaSah and DanaSah-Z
Glad to hear news about you and DanaSah.
After a quick look I've seen that the see.c file has added some new code and functions: hasn't it imrpoved DanaSah's strength?
Best
E Diaz
After a quick look I've seen that the see.c file has added some new code and functions: hasn't it imrpoved DanaSah's strength?
Best
E Diaz
Two first meanings of the dutch word "leren":
1. leren [vc] (learn, larn, acquire) acquire or gain knowledge or skills.
2. leren [v] (teach, learn, instruct) impart skills or knowledge to.
1. leren [vc] (learn, larn, acquire) acquire or gain knowledge or skills.
2. leren [v] (teach, learn, instruct) impart skills or knowledge to.
-
- Posts: 1056
- Joined: Fri Mar 10, 2006 6:07 am
- Location: Basque Country (Spain)
Re: DanaSah and DanaSah-Z
Hi Emilio.pocopito wrote:Glad to hear news about you and DanaSah.
After a quick look I've seen that the see.c file has added some new code and functions: hasn't it imrpoved DanaSah's strength?
Best
E Diaz
I have not been successful in implementing a complete Static Exchange Evaluator in DanaSah. Tree is reduced and sometimes much on tactical positions but also it is reducing the number of nodes per second. I think this gives + - 5 Elo if I use SEE to cut into the quiesce.
For this reason I'm still using a badCapture function, which checks if a piece eat antother smaller of the contrary, if this piece is protected by a pawn this mean say it's a bad capture, I use this function to sort the captures into the search and to cut into the quiesce and I think this gives me about 15 Elo points.