https://sites.google.com/site/gaviotach ... e/releases
New versions released, Linux, Android, Windows, and Macintosh (NEW!) in download section . There were several changes compared to 0.85.1 (last release) and it is expected to be stronger by ~60 elo, but these estimations are generally overrated. The compressed folders for download include only a small book, as always. You can find a bigger one in the download section.
Thanks to Dann Corbit for compiling the Windows versions, Aart Bik for checking the functionality of the Android version, and Julien Marcel for providing a Mac environment to obtain OSX compiles and spending the time to make sure it happened.
This version is also the product of Adam Hair's efforts in testing, who is now part of Team Gaviota.
Miguel
New Gaviota 0.86 (Linux, Android, Windows, and now Mac!)
Moderators: hgm, Rebel, chrisw
-
- Posts: 6401
- Joined: Thu Mar 09, 2006 8:30 pm
- Location: Chicago, Illinois, USA
-
- Posts: 792
- Joined: Wed Jul 19, 2006 9:58 am
Re: New Gaviota 0.86 (Linux, Android, Windows, and now Mac!)
Cool. I'll download and try later.
Thanks to the team..
Richard
Thanks to the team..
Richard
-
- Posts: 41423
- Joined: Sun Feb 26, 2006 10:52 am
- Location: Auckland, NZ
Re: New Gaviota 0.86 (Linux, Android, Windows, and now Mac!)
Thanks Miguel (and Adam).michiguel wrote:https://sites.google.com/site/gaviotach ... e/releases
New versions released, Linux, Android, Windows, and Macintosh (NEW!) in download section . There were several changes compared to 0.85.1 (last release) and it is expected to be stronger by ~60 elo, but these estimations are generally overrated. The compressed folders for download include only a small book, as always. You can find a bigger one in the download section.
Thanks to Dann Corbit for compiling the Windows versions, Aart Bik for checking the functionality of the Android version, and Julien Marcel for providing a Mac environment to obtain OSX compiles and spending the time to make sure it happened.
This version is also the product of Adam Hair's efforts in testing, who is now part of Team Gaviota.
Miguel
gbanksnz at gmail.com
-
- Posts: 937
- Joined: Fri Mar 10, 2006 4:29 pm
- Location: Germany
-
- Posts: 5106
- Joined: Tue Apr 29, 2008 4:27 pm
Re: New Gaviota 0.86 (Linux, Android, Windows, and now Mac!)
Congrats team Gaviota!michiguel wrote:https://sites.google.com/site/gaviotach ... e/releases
New versions released, Linux, Android, Windows, and Macintosh (NEW!) in download section . There were several changes compared to 0.85.1 (last release) and it is expected to be stronger by ~60 elo, but these estimations are generally overrated. The compressed folders for download include only a small book, as always. You can find a bigger one in the download section.
Thanks to Dann Corbit for compiling the Windows versions, Aart Bik for checking the functionality of the Android version, and Julien Marcel for providing a Mac environment to obtain OSX compiles and spending the time to make sure it happened.
This version is also the product of Adam Hair's efforts in testing, who is now part of Team Gaviota.
Miguel
Don
Capital punishment would be more effective as a preventive measure if it were administered prior to the crime.
-
- Posts: 2949
- Joined: Mon May 05, 2008 12:16 pm
- Location: Bordeaux (France)
- Full name: Julien Marcel
Re: New Gaviota 0.86 (Linux, Android, Windows, and now Mac!)
Congrats Miguel and Adam!
"The only good bug is a dead bug." (Don Dailey)
[Blog: http://tinyurl.com/predateur ] [Facebook: http://tinyurl.com/fbpredateur ] [MacEngines: http://tinyurl.com/macengines ]
[Blog: http://tinyurl.com/predateur ] [Facebook: http://tinyurl.com/fbpredateur ] [MacEngines: http://tinyurl.com/macengines ]
-
- Posts: 1342
- Joined: Wed Mar 08, 2006 9:41 pm
- Location: Morgantown, WV, USA
Re: New Gaviota 0.86 (Linux, Android, Windows, and now Mac!)
Woohoo! Keep up the great work Miguel!
-
- Posts: 20943
- Joined: Mon Feb 27, 2006 7:30 pm
- Location: Birmingham, AL
Re: New Gaviota 0.86 (Linux, Android, Windows, and now Mac!)
Did you have any Mac issues? I recently started using a Macbook Air with Mountain Lion, and immediately ran into compiler issues. The supplied compiler has some 64 bit bugs buried inside. I used macports to grab the latest gcc, which compiles Crafty just fine (PGO is STILL broken for threaded code, however).michiguel wrote:https://sites.google.com/site/gaviotach ... e/releases
New versions released, Linux, Android, Windows, and Macintosh (NEW!) in download section . There were several changes compared to 0.85.1 (last release) and it is expected to be stronger by ~60 elo, but these estimations are generally overrated. The compressed folders for download include only a small book, as always. You can find a bigger one in the download section.
Thanks to Dann Corbit for compiling the Windows versions, Aart Bik for checking the functionality of the Android version, and Julien Marcel for providing a Mac environment to obtain OSX compiles and spending the time to make sure it happened.
This version is also the product of Adam Hair's efforts in testing, who is now part of Team Gaviota.
Miguel
Otherwise, only thing I needed was Quartz to let xboard run and Crafty ran just fine.
-
- Posts: 6401
- Joined: Thu Mar 09, 2006 8:30 pm
- Location: Chicago, Illinois, USA
Re: New Gaviota 0.86 (Linux, Android, Windows, and now Mac!)
I got a strange error on a function that was fine. Something likebob wrote:Did you have any Mac issues? I recently started using a Macbook Air with Mountain Lion, and immediately ran into compiler issues. The supplied compiler has some 64 bit bugs buried inside. I used macports to grab the latest gcc, which compiles Crafty just fine (PGO is STILL broken for threaded code, however).michiguel wrote:https://sites.google.com/site/gaviotach ... e/releases
New versions released, Linux, Android, Windows, and Macintosh (NEW!) in download section . There were several changes compared to 0.85.1 (last release) and it is expected to be stronger by ~60 elo, but these estimations are generally overrated. The compressed folders for download include only a small book, as always. You can find a bigger one in the download section.
Thanks to Dann Corbit for compiling the Windows versions, Aart Bik for checking the functionality of the Android version, and Julien Marcel for providing a Mac environment to obtain OSX compiles and spending the time to make sure it happened.
This version is also the product of Adam Hair's efforts in testing, who is now part of Team Gaviota.
Miguel
Otherwise, only thing I needed was Quartz to let xboard run and Crafty ran just fine.
int foo (void) { return 0;}
Which was a dummy function in a piece of debugging code. Since that was not needed I just deleted it and it compiled well, with some picky warnings.
Miguel
-
- Posts: 4366
- Joined: Fri Mar 10, 2006 5:23 am
- Location: http://www.arasanchess.org
Re: New Gaviota 0.86 (Linux, Android, Windows, and now Mac!)
I believe Apple is using LLVM as the compiler backend now, not the standard GCC code generator. And clang as the frontend, at least if you are using Xcode.
However it worked ok for me except for PGO. I have to run that single-threaded.
--Jon
However it worked ok for me except for PGO. I have to run that single-threaded.
--Jon