Thanks Graham. It doesn't matter whether it's just a free image, any logo is better than none. And I like it. And yes, the engine remains free.Graham Banks wrote:Martin - it's just a free image from the net that I've used "Paint" on to make a logo. I'm not a wonderfully creative graphic artist like some of our other members who make logos. You're welcome to use it in your package (for as long as your engine remains free), but it would be nice to include the logos of others too for choice.mar wrote:Wow Graham that's amazing!Graham Banks wrote:
Do you think I could add this to the zip file? (and give you credit?)
Cheers,
Graham.
cheng3 uci v1.0
Moderators: hgm, Rebel, chrisw
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- Posts: 2567
- Joined: Fri Nov 26, 2010 2:00 pm
- Location: Czech Republic
- Full name: Martin Sedlak
Re: cheng3 uci v1.0
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Re: cheng3 uci v1.0
Hi Graham,
I like it in button style
Regards,
Patrick
I like it in button style
Regards,
Patrick
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- Location: Auckland, NZ
Re: cheng3 uci v1.0
How do you do that? Still learning.Le Fou numerique wrote:Hi Graham,
I like it in button style
Regards,
Patrick
Cheers,
Graham.
gbanksnz at gmail.com
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Time usage
Hi Martin,
have you implemented correct time usage yet? Cheng seems to move fairly quickly with each move, despite being given a reasonably long repeating time control of x moves in y minutes.
Cheers,
Graham.
have you implemented correct time usage yet? Cheng seems to move fairly quickly with each move, despite being given a reasonably long repeating time control of x moves in y minutes.
Cheers,
Graham.
gbanksnz at gmail.com
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- Posts: 2567
- Joined: Fri Nov 26, 2010 2:00 pm
- Location: Czech Republic
- Full name: Martin Sedlak
Re: Time usage
Hi Graham,Graham Banks wrote:Hi Martin,
have you implemented correct time usage yet? Cheng seems to move fairly quickly with each move, despite being given a reasonably long repeating time control of x moves in y minutes.
Cheers,
Graham.
Well the time usage is insane (as I write in the readme;)
It doesn't even consider movestogo. In fact, it tries to adapt to the opponent.
I know this is a hack but last time I tried to come up with something better it was actually worse (started losing on time).
So if you or someone else have an idea (a time management formula) I can give it a try. I even think of adding an UCI option that would parse a formula as string value...
Regards
Martin
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- Full name: Martin Sedlak
cheng3 1.01
Ok here's a hotfix for time management. I hope it works.
"old" time management still available as UCI option
http://www.mediafire.com/?1s0co5p65f5kdjt
Regards
Martin
"old" time management still available as UCI option
http://www.mediafire.com/?1s0co5p65f5kdjt
Regards
Martin
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- Location: Elsass
Re: cheng3 uci v1.0
Hi Graham,Graham Banks wrote:How do you do that? Still learning.
Cheers,
Graham.
I use since years Photofiltre for all the illustrations on my web site.
It's free for non commercial use.
Regards,
Patrick
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- Posts: 41613
- Joined: Sun Feb 26, 2006 10:52 am
- Location: Auckland, NZ
Re: cheng3 uci v1.0
Thanks Patrick. I'll take a look.Le Fou numerique wrote:Hi Graham,Graham Banks wrote:How do you do that? Still learning.
Cheers,
Graham.
I use since years Photofiltre for all the illustrations on my web site.
It's free for non commercial use.
Regards,
Patrick
gbanksnz at gmail.com
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- Joined: Sun Feb 26, 2006 10:52 am
- Location: Auckland, NZ
Re: cheng3 1.01
I'll try it out and see how things go. Thanks Martin.mar wrote:Ok here's a hotfix for time management. I hope it works.
"old" time management still available as UCI option
http://www.mediafire.com/?1s0co5p65f5kdjt
Regards
Martin
gbanksnz at gmail.com
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- Posts: 9773
- Joined: Wed Mar 08, 2006 8:44 pm
- Location: Amman,Jordan
Re: cheng3 1.01
A great engine with a promising potential.....
After a quick set of games facing particular opponents in my private rating list,I'd say it plays around 2400 Elo....
Dr.D
After a quick set of games facing particular opponents in my private rating list,I'd say it plays around 2400 Elo....
Dr.D
_No one can hit as hard as life.But it ain’t about how hard you can hit.It’s about how hard you can get hit and keep moving forward.How much you can take and keep moving forward….