ChessUSA.com TalkChess.com
Hosted by Your Move Chess & Games
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

move interpreter vs move generator
Post new topic    TalkChess.com Forum Index -> Computer Chess Club: Programming and Technical Discussions Flat
View previous topic :: View next topic  
Author Message
H.G.Muller



Joined: 10 Mar 2006
Posts: 7533
Location: Amsterdam

PostPost subject: Re: move interpreter vs move generator    Posted: Wed Jul 28, 2010 3:15 pm Reply to topic Reply with quote

jhaglund wrote:
With the shortcut...

Not shure what you mean by _the_ shortcut. The install ontains many shortcuts, both in the WinBoard folder and in the Windows start-menu folder. The shortcuts are in general for starting WinBoard in a particular mode, like ICC client, Fairy-Max engine, etc. To start a bare WB, you could click the executable itself.

If you get Fairy-Max as first engine when you click a shortcut, the command line in that shortcut must contain something like /fcp=fmax, or refer to an indirection ini file (through an argument @xxx.ini, which unfortunately not all Windows show when you look in the shortcut) which contains that option.

Quote:
That's all I play is normal chess.


Well, good for you! So...?

Quote:
Disagrees. A couple years ago, yes. Not anymore. It's been awhile since you've used Crafty? It's better than any version I've had, even without position.lrn..... just think if he'd reimplement that... and now... working on singular extentions...Whoa! Lookout! Very Happy

Winboard isn't winboard without Crafty.

Winboard -> winboard engine -> Crafty, about 205kb zipped. Less than 1 second to download.


Well, so Fruit is still smaller... (180KB unzipped). But this choice _was_ made a few years ago. If I would change the installer package, which perhaps I will when we release WinBoard 4.5.x, and would adapt to the modern strength landscape, Stockfish would be the obvious choice, methinks.

Another reason not to include Crafty is that upto recently is was never very compliant with WB protocol. It was making false draw claims, and did not allow setting hash-table size and nr of CPUs through the GUI dialogs. Not really a good example of how things should work. Those aspects are much more important to me than playing strength. Not every user is interested in strength. Some are only interested in a friendly game against an opponent they can beat. I don't know if the newest versions of Crafty have solved these problem; I never use Crafty. But good implementation of WB protocol is a non-negociable requirement for inclusion.

Quote:
I only use UCI engines in Chessbase.


Well, in that case, bad for you! Laughing

I do want one pre-installed WB engine and one pre-installed UCI engine, to serve as example of how they should be installed. As it happens, UCI combines well with playing strength, and WB combines better with versatility. There is no UCI engine that offers a wide range of variants.
Back to top
View user's profile Send private message Visit poster's website
Display posts from previous:   
Subject Author Date/Time
move interpreter vs move generator Joshua Haglund Tue Jul 27, 2010 3:09 pm
      Re: move interpreter vs move generator H.G.Muller Tue Jul 27, 2010 3:35 pm
            Re: move interpreter vs move generator Joshua Haglund Tue Jul 27, 2010 3:49 pm
                  Re: move interpreter vs move generator Joshua Haglund Tue Jul 27, 2010 7:08 pm
                        Re: move interpreter vs move generator H.G.Muller Tue Jul 27, 2010 7:12 pm
                              Re: move interpreter vs move generator Joshua Haglund Tue Jul 27, 2010 7:31 pm
                                    Re: move interpreter vs move generator H.G.Muller Tue Jul 27, 2010 7:53 pm
                                          Re: move interpreter vs move generator Joshua Haglund Wed Jul 28, 2010 2:00 am
                                                Re: move interpreter vs move generator H.G.Muller Wed Jul 28, 2010 5:07 am
                                                      Re: move interpreter vs move generator Joshua Haglund Wed Jul 28, 2010 1:15 pm
                                                            Re: move interpreter vs move generator H.G.Muller Wed Jul 28, 2010 3:15 pm
                                                                  Re: move interpreter vs move generator Joshua Haglund Wed Jul 28, 2010 8:59 pm
                                                                        Re: move interpreter vs move generator H.G.Muller Wed Jul 28, 2010 9:55 pm
                                                                              Re: move interpreter vs move generator Joshua Haglund Wed Jul 28, 2010 11:31 pm
                                                                                    Re: move interpreter vs move generator H.G.Muller Thu Jul 29, 2010 5:09 am
                                                                                          Re: move interpreter vs move generator Joshua Haglund Thu Jul 29, 2010 1:25 pm
                                                                                          Re: move interpreter vs move generator H.G.Muller Thu Jul 29, 2010 4:15 pm
Post new topic    TalkChess.com Forum Index -> Computer Chess Club: Programming and Technical Discussions

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum




Powered by phpBB © 2001, 2005 phpBB Group
Enhanced with Moby Threads