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Number 1 engine on long time controls
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Teodoriu Catalin



Joined: 10 Feb 2012
Posts: 136
Location: SUCEAVA, ROMANIA

PostPosted: Fri Feb 24, 2012 7:17 pm    Post subject: Number 1 engine on long time controls Reply to topic Reply with quote

Which engine do you think will be the winner of a 24 games match played against HOUDINI 2.c under the next conditions: 2h30' for the first 40 moves, 1h15' for the next 20 moves and 1 hour for the rest of the game, with 15 seconds increment starting with the first move. The hardware would be at least 6 - 8 cores for each engine (12 cores would be awesome).
1. DEEP RYBKA 4.1
2. KOMODO 4 MP
3. STOCKFISH 2.2.2
4. CRITTER 1.4
5. CRYPTIC
6. THINKER (the private version)
7. STRELKA 5 MP
I would be grateful to those who own that big hardware and are willing to set up the clash of the titans! Only this way we will find out what engine is the best on LTC!
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Uri Blass



Joined: 08 Mar 2006
Posts: 5956
Location: Tel-Aviv Israel

PostPosted: Fri Feb 24, 2012 7:52 pm    Post subject: Re: NUMBER 1 ENGINE ON LONG TIME CONTROLS Reply to topic Reply with quote

FriedmannC wrote:
Which engine do you think will be the winner of a 24 games match played against HOUDINI 2.c under the next conditions: 2h30' for the first 40 moves, 1h15' for the next 20 moves and 1 hour for the rest of the game, with 15 seconds increment starting with the first move. The hardware would be at least 6 - 8 cores for each engine (12 cores would be awesome).
1. DEEP RYBKA 4.1
2. KOMODO 4 MP
3. STOCKFISH 2.2.2
4. CRITTER 1.4
5. CRYPTIC
6. THINKER (the private version)
7. STRELKA 5 MP
I would be grateful to those who own that big hardware and are willing to set up the clash of the titans! Only this way we will find out what engine is the best on LTC!


You forgot Houdini1.5 as a candidate to win a match at LTC.

I also do not see why do you include Komodo4 MP that does not exist today and not Deep Rybka5 or Houdini3.
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Don Dailey



Joined: 29 Apr 2008
Posts: 4318

PostPosted: Fri Feb 24, 2012 10:01 pm    Post subject: Re: Number 1 engine on long time controls Reply to topic Reply with quote

FriedmannC wrote:
Which engine do you think will be the winner of a 24 games match played against HOUDINI 2.c under the next conditions: 2h30' for the first 40 moves, 1h15' for the next 20 moves and 1 hour for the rest of the game, with 15 seconds increment starting with the first move. The hardware would be at least 6 - 8 cores for each engine (12 cores would be awesome).
1. DEEP RYBKA 4.1
2. KOMODO 4 MP
3. STOCKFISH 2.2.2
4. CRITTER 1.4
5. CRYPTIC
6. THINKER (the private version)
7. STRELKA 5 MP
I would be grateful to those who own that big hardware and are willing to set up the clash of the titans! Only this way we will find out what engine is the best on LTC!


If you were asking about SP version then I would pick Komodo at those time controls on modern i7 or AMD hardware. Also, I would pick Houdini 1.5 over Houdini 2.0 at long time controls.
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Lonnie Cook



Joined: 10 Nov 2011
Posts: 224
Location: CT,USA

PostPosted: Fri Feb 24, 2012 10:21 pm    Post subject: Re: Number 1 engine on long time controls Reply to topic Reply with quote

If you were asking about SP version then I would pick Komodo at those time controls on modern i7 or AMD hardware. Also, I would pick Houdini 1.5 over Houdini 2.0 at long time controls.[/quote]

DOn why do u say that about 1.5 over 2.0, optimized better for longer time controls?
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Don Dailey



Joined: 29 Apr 2008
Posts: 4318

PostPosted: Fri Feb 24, 2012 11:16 pm    Post subject: Re: Number 1 engine on long time controls Reply to topic Reply with quote

Kingghidorah wrote:
If you were asking about SP version then I would pick Komodo at those time controls on modern i7 or AMD hardware. Also, I would pick Houdini 1.5 over Houdini 2.0 at long time controls.


DOn why do u say that about 1.5 over 2.0, optimized better for longer time controls?[/quote]

If you look at the lists you will notice that at the shorter time controls Houdini 2.0 is a big improvement, but at the longer time controls you see Houdini 1.5 catching up.

Anyone that pays attention can easily see that every program has different scaling characteristics. The Ippo clones clearly are dominant at fast time controls but stockfish starts to catch up at longer time controls. Our own internal testing makes this completely obvious - depending on the levels some program are sure to be stronger or weaker than others and it's consistent.

Here is an interesting study I'm doing, which shows Komodo scaling relative to Houdini 1.5:

Code:

                                                                                                           
Level where 00 is 6 + 0.1 and each successive level is double.                                             
                                                                                                           
                     Komodo                                                                               
            HOUDINI   gains                                                                               
            -------  ------                                                                               
 Level 00 -  +143.3                                                                                       
 Leval 01 -   +97.0   +46.3                                                                               
 Leval 02 -   +74.6   +22.4                                                                               
 Level 03 -   +52.8   +21.8                                                                               
 Level 04 -   +39.5   +13.3                                                                               
 Level 05 -   +27.0   +12.5                                                                               



This is a long running test on a slow laptop. Komodo gains several ELO relatively to Houdini for each successful doubling. There is still significant error in 2000 games (each level is 2000 games) so it's hard to be precise, but after 3 more doubling's Komodo will be winning against Houdini 1.5 if it picks up 10 more ELO each time. But the amount it gains per doubling appears to drop a bit with each doubling too so it's really difficult to predict the level at which Komodo is superior.

This is a development version of Komodo which is a little bit stronger than our release version.
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Robert Houdart



Joined: 15 Mar 2010
Posts: 1250

PostPosted: Fri Feb 24, 2012 11:40 pm    Post subject: Re: Number 1 engine on long time controls Reply to topic Reply with quote

Don wrote:
If you look at the lists you will notice that at the shorter time controls Houdini 2.0 is a big improvement, but at the longer time controls you see Houdini 1.5 catching up.

Anyone that pays attention can easily see that every program has different scaling characteristics. The Ippo clones clearly are dominant at fast time controls but stockfish starts to catch up at longer time controls. Our own internal testing makes this completely obvious - depending on the levels some program are sure to be stronger or weaker than others and it's consistent.

Here is an interesting study I'm doing, which shows Komodo scaling relative to Houdini 1.5:

Code:

                                                                                                           
Level where 00 is 6 + 0.1 and each successive level is double.                                             
                                                                                                           
                     Komodo                                                                               
            HOUDINI   gains                                                                               
            -------  ------                                                                               
 Level 00 -  +143.3                                                                                       
 Leval 01 -   +97.0   +46.3                                                                               
 Leval 02 -   +74.6   +22.4                                                                               
 Level 03 -   +52.8   +21.8                                                                               
 Level 04 -   +39.5   +13.3                                                                               
 Level 05 -   +27.0   +12.5                                                                               



This is a long running test on a slow laptop. Komodo gains several ELO relatively to Houdini for each successful doubling. There is still significant error in 2000 games (each level is 2000 games) so it's hard to be precise, but after 3 more doubling's Komodo will be winning against Houdini 1.5 if it picks up 10 more ELO each time. But the amount it gains per doubling appears to drop a bit with each doubling too so it's really difficult to predict the level at which Komodo is superior.

LOL. The usual marketing bullshit from you and Larry.
Basically what you demonstrate is that:
1) At every TC you tested, even the free Houdini 1.5 is clearly stronger than Komodo 4.
2) At fast TC Komodo is very bad.

All the rest is speculation and extrapolation, with a clear commercial motivation - including the usual denigrating of Houdini 2.0.

Way to go.
Robert
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Don Dailey



Joined: 29 Apr 2008
Posts: 4318

PostPosted: Fri Feb 24, 2012 11:51 pm    Post subject: Re: Number 1 engine on long time controls Reply to topic Reply with quote

Houdini wrote:
Don wrote:
If you look at the lists you will notice that at the shorter time controls Houdini 2.0 is a big improvement, but at the longer time controls you see Houdini 1.5 catching up.

Anyone that pays attention can easily see that every program has different scaling characteristics. The Ippo clones clearly are dominant at fast time controls but stockfish starts to catch up at longer time controls. Our own internal testing makes this completely obvious - depending on the levels some program are sure to be stronger or weaker than others and it's consistent.

Here is an interesting study I'm doing, which shows Komodo scaling relative to Houdini 1.5:

Code:

                                                                                                           
Level where 00 is 6 + 0.1 and each successive level is double.                                             
                                                                                                           
                     Komodo                                                                               
            HOUDINI   gains                                                                               
            -------  ------                                                                               
 Level 00 -  +143.3                                                                                       
 Leval 01 -   +97.0   +46.3                                                                               
 Leval 02 -   +74.6   +22.4                                                                               
 Level 03 -   +52.8   +21.8                                                                               
 Level 04 -   +39.5   +13.3                                                                               
 Level 05 -   +27.0   +12.5                                                                               



This is a long running test on a slow laptop. Komodo gains several ELO relatively to Houdini for each successful doubling. There is still significant error in 2000 games (each level is 2000 games) so it's hard to be precise, but after 3 more doubling's Komodo will be winning against Houdini 1.5 if it picks up 10 more ELO each time. But the amount it gains per doubling appears to drop a bit with each doubling too so it's really difficult to predict the level at which Komodo is superior.

LOL. The usual marketing bullshit from you and Larry.
Basically what you demonstrate is that:
1) At every TC you tested, even the free Houdini 1.5 is clearly stronger than Komodo 4.
2) At fast TC Komodo is very bad.

All the rest is speculation and extrapolation, with a clear commercial motivation - including the usual denigrating of Houdini 2.0.

Way to go.
Robert


What I'm doing here is a study, not marketing. The data shows that Houdini does not scale well. I publish this and my methodology so that it can be duplicated and verified by others. I run 2000 games because we get a lot of nonsense statements from people who run 10 games matches to draw conclusions, so I would invite anyone to duplicate this test with more games.
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Robert Houdart



Joined: 15 Mar 2010
Posts: 1250

PostPosted: Sat Feb 25, 2012 12:13 am    Post subject: Re: Number 1 engine on long time controls Reply to topic Reply with quote

Don wrote:
What I'm doing here is a study, not marketing. The data shows that Houdini does not scale well. I publish this and my methodology so that it can be duplicated and verified by others. I run 2000 games because we get a lot of nonsense statements from people who run 10 games matches to draw conclusions, so I would invite anyone to duplicate this test with more games.

You don't just report data, you SPECULATE about how good your own engine Komodo might be at some time control you haven't actually used in your test.
In addition you SPECULATE about a commercial competitor, Houdini 2, a program you've never actually used.

As a forum moderator, don't you feel a little bit ethically challenged when writing this marketing blabla disguised as "a study"?

Robert
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Ignacio Garcia



Joined: 05 Jul 2010
Posts: 331

PostPosted: Sat Feb 25, 2012 12:29 am    Post subject: Re: Number 1 engine on long time controls Reply to topic Reply with quote

Houdini wrote:
Don wrote:
What I'm doing here is a study, not marketing. The data shows that Houdini does not scale well. I publish this and my methodology so that it can be duplicated and verified by others. I run 2000 games because we get a lot of nonsense statements from people who run 10 games matches to draw conclusions, so I would invite anyone to duplicate this test with more games.

You don't just report data, you SPECULATE about how good your own engine Komodo might be at some time control you haven't actually used in your test.
In addition you SPECULATE about a commercial competitor, Houdini 2, a program you've never actually used.

As a forum moderator, don't you feel a little bit ethically challenged when writing this marketing blabla disguised as "a study"?

Robert


hehehe, good point. The "study" conclusion is:
At infinite TC komodo will draw Houdini 1.5 !! Wink
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Don Dailey



Joined: 29 Apr 2008
Posts: 4318

PostPosted: Sat Feb 25, 2012 12:30 am    Post subject: Re: Number 1 engine on long time controls Reply to topic Reply with quote

Houdini wrote:
Don wrote:
What I'm doing here is a study, not marketing. The data shows that Houdini does not scale well. I publish this and my methodology so that it can be duplicated and verified by others. I run 2000 games because we get a lot of nonsense statements from people who run 10 games matches to draw conclusions, so I would invite anyone to duplicate this test with more games.

You don't just report data, you SPECULATE about how good your own engine Komodo might be at some time control you haven't actually used in your test.
In addition you SPECULATE about a commercial competitor, Houdini 2, a program you've never actually used.

As a forum moderator, don't you feel a little bit ethically challenged when writing this marketing blabla disguised as "a study"?

Robert


I'm not going to engage in a pissing contest with you. Make anything out of that you wish. Meanwhile I'll refer you to this long time control rating list:

http://www.husvankempen.de/nunn//40120new/40_120_ratinglist/40_120_AllVersion/rangliste.html
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