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J. Wesley Cleveland
Joined: 01 Jul 2006 Posts: 622
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Posted: Fri May 04, 2007 1:55 am Post subject: Resource for bit twiddlers |
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I just ran accross this. It is a preprint of part of Knuth's Art of Computer Programming, Vol 4, and covers bit twiddling tricks and techniques.
http://www-cs-faculty.stanford.edu/~knuth/fasc1a.ps.gz |
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Gerd Isenberg
Joined: 08 Mar 2006 Posts: 1787 Location: Hattingen, Germany
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Posted: Mon May 28, 2007 12:40 pm Post subject: Re: Resource for bit twiddlers |
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This is really a great ressource - thanks for providing the link.
"tweaking several bytes at once" (page 19), nicely explains some SWAR (SIMD within a regsiter) tricks suggested by H.G. Dietz.
| Code: |
SWAR add z = x + y
z = ((x &~H) + (y &~H)) ^ ((x ^ y) & H)
SWAR sub z = x - y
z = ((x | H) - (y &~H)) ^ ((x ^~y) & H)
SWAR average z = (x+y)/2 based on x + y = (x^y) + 2*(x&y)
z = (x & y) + (((x ^ y) & ~L) >> 1)
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For bytewise math, H = 0x8080808080808080 and L = 0x0101010101010101. But one can use arbitrary masks for other sizes such as 6*10 or 5*12 bit as well - or even 64-bit structures with mixed "word"-sizes.
Performing bytewise or rankwise sub using the o ^(o-2r)-trick saves some instructions compared to one Kogge-Stone attack getter, even with general purpose registers:
| Code: |
u64 eastAttacks(u64 rooks, u64 empty)
{
empty = empty & 0xfefefefefefefefe;
rooks |= empty & (rooks << 1);
empty = empty & (empty << 1);
rooks |= empty & (rooks << 2);
empty = empty & (empty << 2);
rooks |= empty & (rooks << 4);
return (rooks << 1) & 0xfefefefefefefefe;
}
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| Code: |
u64 eastAttacks(u64 rooks, u64 empty)
{
const u64 H = 0x8080808080808080;
u64 occupied = rooks | ~empty;
u64 occNoRook = rooks ^ occupied;
u64 difference = ((occNoRook | H) - (rooks & ~H))
^ (~occupied & H);
return occupied ^ difference;
}
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Gerd |
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Gerd Isenberg
Joined: 08 Mar 2006 Posts: 1787 Location: Hattingen, Germany
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Posted: Mon May 28, 2007 3:16 pm Post subject: Re: Resource for bit twiddlers |
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| Gerd Isenberg wrote: |
| Code: |
u64 eastAttacks(u64 rooks, u64 empty)
{
const u64 H = 0x8080808080808080;
u64 occupied = rooks | ~empty;
u64 occNoRook = rooks ^ occupied;
u64 difference = ((occNoRook | H) - (rooks & ~H))
^ (~occupied & H);
return occupied ^ difference;
}
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Gerd |
Oups, since
A ^ (~A & B) == A | B
the code becomes a bit cheaper:
| Code: |
u64 eastAttacks(u64 rooks, u64 empty)
{
const u64 H = 0x8080808080808080;
u64 occInclRook = rooks | ~empty;
u64 occExclRook = rooks ^ occInclRook;
u64 attacks = ((occExclRook | H) - (rooks & ~H))
^ (occInclRook | H);
return attacks;
}
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Gerd Isenberg
Joined: 08 Mar 2006 Posts: 1787 Location: Hattingen, Germany
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Posted: Mon May 28, 2007 4:35 pm Post subject: Re: Resource for bit twiddlers |
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The vc2005 compiler surprisingly was not aware of the
A ^ (~A & B) == A | B simplification.
| Code: |
?eastAttacks@@YA_K_K0@Z PROC
00000 49 b9 80 80 80
80 80 80 80 80 mov r9, 8080808080808080H
0000a 48 f7 d2 not rdx
0000d 49 b8 7f 7f 7f
7f 7f 7f 7f 7f mov r8, 7f7f7f7f7f7f7f7fH
00017 48 0b d1 or rdx, rcx
0001a 48 8b c2 mov rax, rdx
0001d 48 33 c1 xor rax, rcx
00020 49 23 c8 and rcx, r8
00023 49 0b c1 or rax, r9
00026 48 2b c1 sub rax, rcx
00029 48 8b ca mov rcx, rdx
0002c 48 f7 d1 not rcx
0002f 49 23 c9 and rcx, r9
00032 48 33 c1 xor rax, rcx
00035 48 33 c2 xor rax, rdx
00038 c3 ret 0
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| Code: |
rooks$ = 8
empty$ = 16
?eastAttacks@@YA_K_K0@Z PROC
00000 48 f7 d2 not rdx
00003 49 b9 80 80 80
80 80 80 80 80 mov r9, 8080808080808080H
0000d 49 b8 7f 7f 7f
7f 7f 7f 7f 7f mov r8, 7f7f7f7f7f7f7f7fH
00017 48 0b d1 or rdx, rcx
0001a 48 8b c2 mov rax, rdx
0001d 49 0b d1 or rdx, r9
00020 48 33 c1 xor rax, rcx
00023 49 23 c8 and rcx, r8
00026 49 0b c1 or rax, r9
00029 48 2b c1 sub rax, rcx
0002c 48 33 c2 xor rax, rdx
0002f c3 ret 0
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This one with a De Morgan and -i = ~i+1 transformation takes one register and a few code bytes less. The additional +1 is done together with the add by the AGU instaed of the ALU, performing a lea-instruction.
| Code: |
u64 eastAttacks(u64 rooks, u64 empty)
{
const u64 H = 0x8080808080808080;
u64 occInclRook = rooks | ~empty;
u64 occExclRook = rooks ^ occInclRook;
u64 attacks = ((occExclRook | H) + (~rooks | H) + 1)
^ (occInclRook | H);
return attacks;
}
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| Code: |
rooks$ = 8
empty$ = 16
?eastAttacks@@YA_K_K0@Z PROC
00000 49 b8 80 80 80
80 80 80 80 80 mov r8, 8080808080808080H
0000a 48 f7 d2 not rdx
0000d 48 0b d1 or rdx, rcx
00010 48 8b c2 mov rax, rdx
00013 49 0b d0 or rdx, r8
00016 48 33 c1 xor rax, rcx
00019 48 f7 d1 not rcx
0001c 49 0b c0 or rax, r8
0001f 49 0b c8 or rcx, r8
00022 48 8d 44 08 01 lea rax, QWORD PTR [rax+rcx+1]
00027 48 33 c2 xor rax, rdx
0002a c3 ret 0
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Gerd Isenberg
Joined: 08 Mar 2006 Posts: 1787 Location: Hattingen, Germany
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Posted: Wed May 30, 2007 5:55 pm Post subject: Re: Resource for bit twiddlers |
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Some further optimization by using common sub-expressions. One operation less, and more importantly, only three scratch registers used. The compiler prefers 10 byte opcode loading rax with an 64-bit immediate, while there is already the one's complement in rax, where a 3-byte "not rax" would result in 7 bytes shorter opcode but higher alu-pressure. With 64-bit immediate moves, the 32-byte prefetch of the K10 makes sense.
| Code: |
u64 eastAttacks(u64 rooks, u64 empty)
{
const u64 H = 0x8080808080808080;
u64 inclRook = rooks | H | ~empty;
u64 exclRook = (rooks &= ~H ) ^ inclRook;
u64 attacks = (exclRook - rooks) ^ inclRook;
return attacks;
}
rooks$ = 8
empty$ = 16
?eastAttacks@@YA_K_K0@Z PROC
00000 48 f7 d2 not rdx
00003 48 b8 80 80 80
80 80 80 80 80 mov rax, 8080808080808080H
0000d 48 0b d1 or rdx, rcx
00010 48 0b d0 or rdx, rax
00013 48 b8 7f 7f 7f ; not rax would also possible here
7f 7f 7f 7f 7f mov rax, 7f7f7f7f7f7f7f7fH
0001d 48 23 c8 and rcx, rax
00020 48 8b c2 mov rax, rdx
00023 48 33 c1 xor rax, rcx
00026 48 2b c1 sub rax, rcx
00029 48 33 c2 xor rax, rdx
0002c c3 ret 0
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If one passes already the occupied set, and guarantee that rooks are subset of occupied, one safes another two instructions of course, but that loses a bit flexibility and tends to confuse due to the prototype and semantic of the Kogge-Stone getters.
Gerd |
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Pradu Kannan
Joined: 11 Mar 2006 Posts: 287 Location: Atlanta, GA
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Posted: Wed May 30, 2007 10:51 pm Post subject: Re: Resource for bit twiddlers |
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| Gerd Isenberg wrote: |
Some further optimization by using common sub-expressions. One operation less, and more importantly, only three scratch registers used. The compiler prefers 10 byte opcode loading rax with an 64-bit immediate, while there is already the one's complement in rax, where a 3-byte "not rax" would result in 7 bytes shorter opcode but higher alu-pressure. With 64-bit immediate moves, the 32-byte prefetch of the K10 makes sense.
| Code: |
u64 eastAttacks(u64 rooks, u64 empty)
{
const u64 H = 0x8080808080808080;
u64 inclRook = rooks | H | ~empty;
u64 exclRook = (rooks &= ~H ) ^ inclRook;
u64 attacks = (exclRook - rooks) ^ inclRook;
return attacks;
}
rooks$ = 8
empty$ = 16
?eastAttacks@@YA_K_K0@Z PROC
00000 48 f7 d2 not rdx
00003 48 b8 80 80 80
80 80 80 80 80 mov rax, 8080808080808080H
0000d 48 0b d1 or rdx, rcx
00010 48 0b d0 or rdx, rax
00013 48 b8 7f 7f 7f ; not rax would also possible here
7f 7f 7f 7f 7f mov rax, 7f7f7f7f7f7f7f7fH
0001d 48 23 c8 and rcx, rax
00020 48 8b c2 mov rax, rdx
00023 48 33 c1 xor rax, rcx
00026 48 2b c1 sub rax, rcx
00029 48 33 c2 xor rax, rdx
0002c c3 ret 0
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If one passes already the occupied set, and guarantee that rooks are subset of occupied, one safes another two instructions of course, but that loses a bit flexibility and tends to confuse due to the prototype and semantic of the Kogge-Stone getters.
Gerd |
From what I can understand this subtraction technique can only be used for right fills and left fills. Here's what I could infer from your filling algorithm:
I'll term rooks as squares.
so basically the concept is to use the fact that
| Code: |
(LSB at left, looking at only first rank for now)
HFile "rooks" Result
00000001 - 00001000 = 00001110
Result HFile Fill
00001110 ^ 00000001 = 00001111
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Now lets add an occupancy to see if it still works:
| Code: |
(LSB at left like for the first rank)
HFile|occ "rooks" Result
00000011 - 00001000 = 00001101
Result HFile|occ Fill
00001101 ^ 00000011 = 00001110
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Works perfect! But because of the subtraction, we have to make sure the occupancy and the rook don't coinside eg:
| Code: |
(LSB at left like for the first rank)
HFile|occ "rooks" Result
00001001 - 00001000 = 00000001 (BAD)
Result HFile|occ Fill
00000001 ^ 00000011 = 00000010 (WRONG)
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So we have to make sure we take the rooks out of the occupancy. Assuming the same occupancy as before:
| Code: |
((HFile|occ)&~rooks) - "rooks" Result
00000001 - 00001000 = 00001110
Result ^ ((HFile|occ)&~rooks) = Fill
00001110 00000001 = 00001110
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From the above we can make an easy right fill:
| Code: |
U64 rightFill(U64 squares, U64 occ)
{
occ = (occ|FILEHBB)&~squares; //occupancy without squares
return ((occ - squares)^occ) | squares; //xor to get rid of unused occupancy
} |
I hope my iterpretation is correct? Is it also possible to to do fills other than left and right with the subtraction technique? |
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Gerd Isenberg
Joined: 08 Mar 2006 Posts: 1787 Location: Hattingen, Germany
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Posted: Thu May 31, 2007 6:17 am Post subject: Re: Resource for bit twiddlers |
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| Pradu wrote: |
From what I can understand this subtraction technique can only be used for right fills and left fills. Here's what I could infer from your filling algorithm:
I'll term rooks as squares.
so basically the concept is to use the fact that
| Code: |
(LSB at left, looking at only first rank for now)
HFile "rooks" Result
00000001 - 00001000 = 00001110
Result HFile Fill
00001110 ^ 00000001 = 00001111
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Now lets add an occupancy to see if it still works:
| Code: |
(LSB at left like for the first rank)
HFile|occ "rooks" Result
00000011 - 00001000 = 00001101
Result HFile|occ Fill
00001101 ^ 00000011 = 00001110
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Works perfect! But because of the subtraction, we have to make sure the occupancy and the rook don't coinside eg:
| Code: |
(LSB at left like for the first rank)
HFile|occ "rooks" Result
00001001 - 00001000 = 00000001 (BAD)
Result HFile|occ Fill
00000001 ^ 00000011 = 00000010 (WRONG)
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So we have to make sure we take the rooks out of the occupancy. Assuming the same occupancy as before:
| Code: |
((HFile|occ)&~rooks) - "rooks" Result
00000001 - 00001000 = 00001110
Result ^ ((HFile|occ)&~rooks) = Fill
00001110 00000001 = 00001110
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From the above we can make an easy right fill:
| Code: |
U64 rightFill(U64 squares, U64 occ)
{
occ = (occ|FILEHBB)&~squares; //occupancy without squares
return ((occ - squares)^occ) | squares; //xor to get rid of unused occupancy
} |
I hope my iterpretation is correct? Is it also possible to to do fills other than left and right with the subtraction technique? |
Hi Pradu,
no, the o^(o-2r) trick with r is subset of o, unfortunately works only for "positive" directions, in this setwise case for the a->h direction (east, right from white points of view on the chessboard) with mapping a1==0, h8==63. For all other seven directions one has to use Steffan Westcott's Kogge-Stone routines.
The bytewise or rankwise o^(o-2r) works setwise even with multiple rooks per rank. The first substraction of -2r == - r - r can be done by xor or "andnot" to clear the whole rook-bits in the occupancy, while the substration does the carry propagation, and the final xor leaves the attacks. Simd instructions with MMX or SSE2 are nice for that bytewise-substraction, but it turned out that the SWAR-trick is as quite effective as well.
With single rooks/bishops by square metric, one can use this trick for four positive vertical and diagonal directions with pre- and post-masks of the complete file or diagonal. For bishops and file-attacks one can use vertical flips (bswap) to do the negative directions. But a bishop attack-getter based on this technique was a bit slower than kindergarten, not to mention magic:
| Code: |
u64 bishopAttacks(u64 occ, u32 sq) {
u64 rvsdia, rvsant, bishop;
u64 occdia = occ, occant = occ;
occdia &= smsk[sq].diagonalMaskEx;
occant &= smsk[sq].antidiagMaskEx;
bishop = smsk[sq].bitMask;
rvsdia = _byteswap_uint64(occdia);
rvsant = _byteswap_uint64(occant);
occdia ^= occdia - bishop;
occant ^= occant - bishop;
bishop = _byteswap_uint64(bishop);
rvsdia ^= rvsdia - bishop;
rvsant ^= rvsant - bishop;
occdia ^= _byteswap_uint64(rvsdia);
occant ^= _byteswap_uint64(rvsant);
occdia &= smsk[sq].diagonalMaskEx;
occant &= smsk[sq].antidiagMaskEx;
return occdia ^ occant;
}
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Gerd |
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Pradu Kannan
Joined: 11 Mar 2006 Posts: 287 Location: Atlanta, GA
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Posted: Fri Jun 01, 2007 12:16 am Post subject: Re: Resource for bit twiddlers |
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| Gerd Isenberg wrote: |
Hi Pradu,
no, the o^(o-2r) trick with r is subset of o, unfortunately works only for "positive" directions, in this setwise case for the a->h direction (east, right from white points of view on the chessboard) with mapping a1==0, h8==63. For all other seven directions one has to use Steffan Westcott's Kogge-Stone routines. |
My mistake. I guess also that my code doesn't work well sometimes for multiple rooks on the same rank when one rook coincides with an occupancy. I need to look at your code a bit more closely. |
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Gerd Isenberg
Joined: 08 Mar 2006 Posts: 1787 Location: Hattingen, Germany
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Posted: Fri Jun 01, 2007 8:19 am Post subject: Re: Resource for bit twiddlers |
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| Pradu wrote: |
| Gerd Isenberg wrote: |
Hi Pradu,
no, the o^(o-2r) trick with r is subset of o, unfortunately works only for "positive" directions, in this setwise case for the a->h direction (east, right from white points of view on the chessboard) with mapping a1==0, h8==63. For all other seven directions one has to use Steffan Westcott's Kogge-Stone routines. |
My mistake. I guess also that my code doesn't work well sometimes for multiple rooks on the same rank when one rook coincides with an occupancy. I need to look at your code a bit more closely. |
| Code: |
hex bin bin
arithmetical order reversed according to the a1 = 0 mapping
o 0xDB 11011011 11011011 occupancy including rooks
r = subset(o) 0x12 00010010 01001000 rooks
o - r 0xC9 11001001 10010011 occupancy excluding rooks
o - 2r 0xB7 10110111 11101101 subtracting rooks from either next higher occupancy or borrow
o ^ (o - 2r) 0x6C 01101100 00110110 rook attacks of both rooks
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You can not do it the other way around - subtracting none-rooks from rooks to get the opposite direction  |
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Gerd Isenberg
Joined: 08 Mar 2006 Posts: 1787 Location: Hattingen, Germany
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Posted: Mon Jun 04, 2007 2:58 pm Post subject: Re: Resource for bit twiddlers |
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| Gerd Isenberg wrote: |
This is really a great ressource - thanks for providing the link.
"tweaking several bytes at once" (page 19), nicely explains some SWAR (SIMD within a regsiter) tricks suggested by H.G. Dietz.
| Code: |
SWAR add z = x + y
z = ((x &~H) + (y &~H)) ^ ((x ^ y) & H)
SWAR sub z = x - y
z = ((x | H) - (y &~H)) ^ ((x ^~y) & H)
SWAR average z = (x+y)/2 based on x + y = (x^y) + 2*(x&y)
z = (x & y) + (((x ^ y) & ~L) >> 1)
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For bytewise math, H = 0x8080808080808080 and L = 0x0101010101010101. But one can use arbitrary masks for other sizes such as 6*10 or 5*12 bit as well - or even 64-bit structures with mixed "word"-sizes.
Performing bytewise or rankwise sub using the o ^(o-2r)-trick saves some instructions compared to one Kogge-Stone attack getter, even with general purpose registers:
| Code: |
u64 eastAttacks(u64 rooks, u64 empty)
{
empty = empty & 0xfefefefefefefefe;
rooks |= empty & (rooks << 1);
empty = empty & (empty << 1);
rooks |= empty & (rooks << 2);
empty = empty & (empty << 2);
rooks |= empty & (rooks << 4);
return (rooks << 1) & 0xfefefefefefefefe;
}
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| Code: |
u64 eastAttacks(u64 rooks, u64 empty)
{
const u64 H = 0x8080808080808080;
u64 occupied = rooks | ~empty;
u64 occNoRook = rooks ^ occupied;
u64 difference = ((occNoRook | H) - (rooks & ~H))
^ (~occupied & H);
return occupied ^ difference;
}
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Gerd |
I'll hope the attack-getter does not violate any United States Patent
see also
http://aggregate.org/MAGIC/#SIMD%20Within%20A%20Register%20(SWAR)%20Operations
by Dr. Henry G. (Hank) Dietz
| Quote: |
SIMD Within A Register (SWAR) Operations
Before we coined the name SWAR in Fall 1996, we already had defined a complete set of basic operations and described how they could be implemented with good efficiency. On February 4, 1997, we posted this fairly complete overview document and there also are slides from a seminar presentation I gave at Purdue. These methods were used in our SWARC compiler and were detailed in a number of our publications throughout the 1990s. We hadn't posted them on this page because they were so prominently published elsewhere.
However, much to our surprize, United States Patent 7039906, "Compiler for enabling multiple signed independent data elements per register," was filed October 20, 2000 and was issued to IBM on May 2, 2006! By our reading, this patent appears to seriously overlap my and Randy Fisher's earlier published work -- much of which was cited by the patent examiner. I am posting this note here so that people who happen to hear about the IBM patent will not be discouraged from using the prior art technologies developed by us, which, by being cited in the patent, are explicitly not covered by the patent. |
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