GambitFruit 4bx SE....

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Dr.Wael Deeb
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Location: Amman,Jordan

GambitFruit 4bx SE....

Post by Dr.Wael Deeb »

http://www.computerchess.info/tdbb/phpB ... 562b214ca5

Interesting stuff and another toy to play with :D
Digging for hidden chess engines regards,
Dr.D
_No one can hit as hard as life.But it ain’t about how hard you can hit.It’s about how hard you can get hit and keep moving forward.How much you can take and keep moving forward….
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Kirk
Posts: 5701
Joined: Sat Mar 11, 2006 3:44 am

Re: GambitFruit 4bx SE....

Post by Kirk »

Dr.Wael Deeb wrote:http://www.computerchess.info/tdbb/phpB ... 562b214ca5

Interesting stuff and another toy to play with :D
Digging for hidden chess engines regards,
Dr.D
Wonder if Ed would let him work on ProDeo to make it SMP?

Maybe he could talk to the Gromit/Anaconda developers to make it SMP as well. One of my fav's from the "olden days"

http://hobblefrank.homepage.t-online.de ... /index.htm
http://www.pocketgrandmaster.com/english/odload.html
“He knew all the tricks, dramatic irony, metaphor, pathos, puns, parody, litotes and... satire. He was vicious”
gerold
Posts: 10121
Joined: Thu Mar 09, 2006 12:57 am
Location: van buren,missouri

Re: GambitFruit 4bx SE....

Post by gerold »

Dr.Wael Deeb wrote:http://www.computerchess.info/tdbb/phpB ... 562b214ca5

Interesting stuff and another toy to play with :D
Digging for hidden chess engines regards,
Dr.D
Thanks Dr D. One of my favorite programs.
Running it now.

Best to you,

Gerold.
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Dr.Wael Deeb
Posts: 9773
Joined: Wed Mar 08, 2006 8:44 pm
Location: Amman,Jordan

Re: GambitFruit 4bx SE....

Post by Dr.Wael Deeb »

Kirk wrote:
Dr.Wael Deeb wrote:http://www.computerchess.info/tdbb/phpB ... 562b214ca5

Interesting stuff and another toy to play with :D
Digging for hidden chess engines regards,
Dr.D
Wonder if Ed would let him work on ProDeo to make it SMP?

Maybe he could talk to the Gromit/Anaconda developers to make it SMP as well. One of my fav's from the "olden days"

http://hobblefrank.homepage.t-online.de ... /index.htm
http://www.pocketgrandmaster.com/english/odload.html
It would be a great idea Cliff :D
_No one can hit as hard as life.But it ain’t about how hard you can hit.It’s about how hard you can get hit and keep moving forward.How much you can take and keep moving forward….
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Dr.Wael Deeb
Posts: 9773
Joined: Wed Mar 08, 2006 8:44 pm
Location: Amman,Jordan

Re: GambitFruit 4bx SE....

Post by Dr.Wael Deeb »

gerold wrote:
Dr.Wael Deeb wrote:http://www.computerchess.info/tdbb/phpB ... 562b214ca5

Interesting stuff and another toy to play with :D
Digging for hidden chess engines regards,
Dr.D
Thanks Dr D. One of my favorite programs.
Running it now.

Best to you,

Gerold.
You welcome Gerold :D
I also included in my rating list....
_No one can hit as hard as life.But it ain’t about how hard you can hit.It’s about how hard you can get hit and keep moving forward.How much you can take and keep moving forward….
Kaj Soderberg

Re: GambitFruit 4bx SE....

Post by Kaj Soderberg »

Hi Dr. D, would you mind giving a shout here if the new GambitFruit is doing more than OK-ish?

I might then start fiddling with it also.
(At the moment playing around with settings of different Hiarcs versions (9-12), packmaning my little spare time :wink: )

Best regards,

Kaj
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Dr.Wael Deeb
Posts: 9773
Joined: Wed Mar 08, 2006 8:44 pm
Location: Amman,Jordan

Re: GambitFruit 4bx SE....

Post by Dr.Wael Deeb »

Kaj Soderberg wrote:Hi Dr. D, would you mind giving a shout here if the new GambitFruit is doing more than OK-ish?

I might then start fiddling with it also.
(At the moment playing around with settings of different Hiarcs versions (9-12), packmaning my little spare time :wink: )

Best regards,

Kaj
Sorry Kaj,I didn't start to twinkle with it yet,it's on my waiting list :D
_No one can hit as hard as life.But it ain’t about how hard you can hit.It’s about how hard you can get hit and keep moving forward.How much you can take and keep moving forward….
Kaj Soderberg

Re: GambitFruit 4bx SE....

Post by Kaj Soderberg »

Fair enough. I hope i can get rid of this momentary Hiarcs addiction soon. That Fruit starts giving me this itch...

Anyway, looking forward to what the beast does.

Cheers,

Kaj
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mclane
Posts: 18883
Joined: Thu Mar 09, 2006 6:40 pm
Location: US of Europe, germany
Full name: Thorsten Czub

Re: GambitFruit 4bx SE....

Post by mclane »

__________________________________________________________________________________________________________________________________________________________

Code: Select all

    Motor                       Punkte  Ry Fr Ga Ry To Na Hi Gl SP Za Cy Lo Br Tw Ch Sp Al Ru Sc Th Pr Co Ar Di Do Ro No Ar He Te    S-B
01: Rybka 3 32-bit [1 CPU]      47,5/58 ·· 10 =1 =1 01 11 11 =1 =0 =1 11 10 1= =1 11 11 1= =1 11 1= 11 1= 11 11 =1 =1 11 11 11 11  1292,5
02: Fruit235m-32                43,0/58 01 ·· 1= 10 01 11 0= 1= 0= 1= 11 1= 1= 10 =0 =1 == 11 == 11 =1 11 =1 11 1= 11 11 11 11 11  1138,7
03: GambitFruit4bxSE-allpurpose 43,0/58 =0 0= ·· 00 01 == 01 =1 10 1= == == 11 1= 11 11 11 11 1= 11 11 10 =1 11 11 1= 11 11 11 11  1098,0
04: Rybka v2.2n2.mp.w32 [1 CPU] 42,5/58 =0 01 11 ·· 01 =1 == 01 1= 0= 10 1= 11 1= == 1= 1= 11 10 11 == 1= 11 11 11 =1 1= 11 11 11  1123,5
05: TogaII142JD-1cpu            41,5/58 10 10 10 10 ·· =0 0= 01 =1 == 00 11 10 11 == 10 10 11 11 11 11 11 01 11 11 11 11 11 11 11  1051,0
06: Naum3.1 [tc001]             40,0/58 00 00 == =0 =1 ·· =1 0= =1 =1 01 11 1= =1 == =1 11 1= =0 =1 11 10 10 11 11 11 11 11 11 11  1017,2
07: Hiarcs12SPUCI [t1, tc002]   39,5/58 00 1= 10 == 1= =0 ·· 0= 10 0= =1 11 01 10 =1 11 1= 0= 11 == 1= =1 11 11 10 11 11 11 11 11  1013,7
08: Glaurung2.2-w32             38,0/58 =0 0= =0 10 10 1= 1= ·· 0= 0= 11 10 00 11 == 11 =1 0= 01 11 11 =1 =1 11 10 11 11 11 11 =1  977,00
09: SP-Inert-Thinker_32-bit     37,5/58 =1 1= 01 0= =0 =0 01 1= ·· 11 == 00 =1 11 =0 == 1= 01 =1 01 10 11 1= 11 1= 11 1= 1= 11 1=  1000,5
10: Zappa Mexico II [tc002]     37,5/58 =0 0= 0= 1= == =0 1= 1= 00 ·· == == 0= == =0 10 11 10 =1 1= 11 11 11 1= 11 11 11 1= 11 11  934,75
11: Cyclone_2.0-1cpu [default]  37,5/58 00 00 == 01 11 10 =0 00 == == ·· 00 1= 10 == 01 11 1= 11 11 11 =1 11 11 10 1= 11 11 11 11  926,25
12: LoopMP 12.32                33,5/58 01 0= == 0= 00 00 00 01 11 == 11 ·· 1= == 00 01 =1 1= 11 == 11 == =1 00 01 11 11 11 1= 11  859,25
13: Bright-0.3a                 33,5/58 0= 0= 00 00 01 0= 10 11 =0 1= 0= 0= ·· 11 == =1 == 10 =1 11 01 1= =1 10 11 11 11 1= =1 01  850,00
14: Twisted Logic 20080620      32,0/58 =0 01 0= 0= 00 =0 01 00 00 == 01 == 00 ·· 11 10 01 11 1= 11 10 11 11 =1 11 01 == 11 10 11  783,00
15: ChessTiger2007.1 UCI        31,5/58 00 =1 00 == == == =0 == =1 =1 == 11 == 00 ·· =1 =0 0= 1= 01 == =0 11 00 11 1= 1= == 11 11  833,00
16: Spike1.2                    28,0/58 00 =0 00 0= 01 =0 00 00 == 01 10 10 =0 01 =0 ·· 11 == 11 0= 01 =1 10 1= =1 =0 =1 1= 11 11  674,00
17: Alaric707                   28,0/58 0= == 00 0= 01 00 0= =0 0= 00 00 =0 == 10 =1 00 ·· 11 01 10 =0 1= =1 11 11 11 1= =1 10 11  659,25
18: Ruffian2.1.0                25,5/58 =0 00 00 00 00 0= 1= 1= 10 01 0= 0= 01 00 1= == 00 ·· 1= 01 0= =0 01 11 =0 =1 11 11 01 =1  630,00
19: Scorpio20                   25,0/58 00 == 0= 01 00 =1 00 10 =0 =0 00 00 =0 0= 0= 00 10 0= ·· =1 =0 1= 11 0= =1 11 1= =1 11 =1  594,25
20: TheKing3.50 Sauron TC003    24,0/58 0= 00 00 00 00 =0 == 00 10 0= 00 == 00 00 10 1= 01 10 =0 ·· 11 11 10 1= 01 10 11 =1 1= 10  553,75
21: ProDeo 1.6                  22,5/58 00 =0 00 == 00 00 0= 00 01 00 00 00 10 01 == 10 =1 1= =1 00 ·· 1= 01 == =1 1= == 01 1= 10  535,00
22: Colossus2008b               21,5/58 0= 00 01 0= 00 01 =0 =0 00 00 =0 == 0= 00 =1 =0 0= =1 0= 00 0= ·· 01 1= 1= 00 10 11 =1 11  519,50
23: Arasanx 10.4                20,5/58 00 =0 =0 00 10 01 00 =0 0= 00 00 =0 =0 00 00 01 =0 10 00 01 10 10 ·· 1= 0= 11 =1 1= 01 11  468,00
24: Diep Leiden2007             17,0/58 00 00 00 00 00 00 00 00 00 0= 00 11 01 =0 11 0= 00 00 1= 0= == 0= 0= ·· 01 =0 01 10 11 01  389,00
25: Doch-0183 [default pb_off]  15,5/58 =0 0= 00 00 00 00 01 01 0= 00 01 10 00 00 00 =0 00 =1 =0 10 =0 0= 1= 10 ·· =0 10 00 0= 10  409,00
26: Rotor 0.4                   15,5/58 =0 00 0= =0 00 00 00 00 00 00 0= 00 00 10 0= =1 00 =0 00 01 0= 11 00 =1 =1 ·· 10 01 =0 10  358,00
27: Now2_12                     15,0/58 00 00 00 0= 00 00 00 00 0= 00 00 00 00 == 0= =0 0= 00 0= 00 == 01 =0 10 01 01 ·· =1 11 11  292,00
28: Arasan11.0                  13,0/58 00 00 00 00 00 00 00 00 0= 0= 00 00 0= 00 == 0= =0 00 =0 =0 10 00 0= 01 11 10 =0 ·· 11 0=  269,75
29: Hermann2017TC [002]         11,5/58 00 00 00 00 00 00 00 00 00 00 00 0= =0 01 00 00 01 10 00 0= 0= =0 10 00 1= =1 00 00 ·· 11  239,00
30: Telepath5.007               9,5/58  00 00 00 00 00 00 00 =0 0= 00 00 00 10 00 00 00 00 =0 =0 01 01 00 00 10 01 01 00 1= 00 ··  210,50

870 Partien gespielt / Turnier beendet
Name des Turniers: Mai
Ort/ Land: ORION8, Germany
Spielstufe: Turnier 40/10
Hardware: Mobile AMD Athlon(tm) XP 2400+ 1800 MHz
User avatar
Dr.Wael Deeb
Posts: 9773
Joined: Wed Mar 08, 2006 8:44 pm
Location: Amman,Jordan

Re: GambitFruit 4bx SE....

Post by Dr.Wael Deeb »

mclane wrote:__________________________________________________________________________________________________________________________________________________________

Code: Select all

    Motor                       Punkte  Ry Fr Ga Ry To Na Hi Gl SP Za Cy Lo Br Tw Ch Sp Al Ru Sc Th Pr Co Ar Di Do Ro No Ar He Te    S-B
01: Rybka 3 32-bit [1 CPU]      47,5/58 ·· 10 =1 =1 01 11 11 =1 =0 =1 11 10 1= =1 11 11 1= =1 11 1= 11 1= 11 11 =1 =1 11 11 11 11  1292,5
02: Fruit235m-32                43,0/58 01 ·· 1= 10 01 11 0= 1= 0= 1= 11 1= 1= 10 =0 =1 == 11 == 11 =1 11 =1 11 1= 11 11 11 11 11  1138,7
03: GambitFruit4bxSE-allpurpose 43,0/58 =0 0= ·· 00 01 == 01 =1 10 1= == == 11 1= 11 11 11 11 1= 11 11 10 =1 11 11 1= 11 11 11 11  1098,0
04: Rybka v2.2n2.mp.w32 [1 CPU] 42,5/58 =0 01 11 ·· 01 =1 == 01 1= 0= 10 1= 11 1= == 1= 1= 11 10 11 == 1= 11 11 11 =1 1= 11 11 11  1123,5
05: TogaII142JD-1cpu            41,5/58 10 10 10 10 ·· =0 0= 01 =1 == 00 11 10 11 == 10 10 11 11 11 11 11 01 11 11 11 11 11 11 11  1051,0
06: Naum3.1 [tc001]             40,0/58 00 00 == =0 =1 ·· =1 0= =1 =1 01 11 1= =1 == =1 11 1= =0 =1 11 10 10 11 11 11 11 11 11 11  1017,2
07: Hiarcs12SPUCI [t1, tc002]   39,5/58 00 1= 10 == 1= =0 ·· 0= 10 0= =1 11 01 10 =1 11 1= 0= 11 == 1= =1 11 11 10 11 11 11 11 11  1013,7
08: Glaurung2.2-w32             38,0/58 =0 0= =0 10 10 1= 1= ·· 0= 0= 11 10 00 11 == 11 =1 0= 01 11 11 =1 =1 11 10 11 11 11 11 =1  977,00
09: SP-Inert-Thinker_32-bit     37,5/58 =1 1= 01 0= =0 =0 01 1= ·· 11 == 00 =1 11 =0 == 1= 01 =1 01 10 11 1= 11 1= 11 1= 1= 11 1=  1000,5
10: Zappa Mexico II [tc002]     37,5/58 =0 0= 0= 1= == =0 1= 1= 00 ·· == == 0= == =0 10 11 10 =1 1= 11 11 11 1= 11 11 11 1= 11 11  934,75
11: Cyclone_2.0-1cpu [default]  37,5/58 00 00 == 01 11 10 =0 00 == == ·· 00 1= 10 == 01 11 1= 11 11 11 =1 11 11 10 1= 11 11 11 11  926,25
12: LoopMP 12.32                33,5/58 01 0= == 0= 00 00 00 01 11 == 11 ·· 1= == 00 01 =1 1= 11 == 11 == =1 00 01 11 11 11 1= 11  859,25
13: Bright-0.3a                 33,5/58 0= 0= 00 00 01 0= 10 11 =0 1= 0= 0= ·· 11 == =1 == 10 =1 11 01 1= =1 10 11 11 11 1= =1 01  850,00
14: Twisted Logic 20080620      32,0/58 =0 01 0= 0= 00 =0 01 00 00 == 01 == 00 ·· 11 10 01 11 1= 11 10 11 11 =1 11 01 == 11 10 11  783,00
15: ChessTiger2007.1 UCI        31,5/58 00 =1 00 == == == =0 == =1 =1 == 11 == 00 ·· =1 =0 0= 1= 01 == =0 11 00 11 1= 1= == 11 11  833,00
16: Spike1.2                    28,0/58 00 =0 00 0= 01 =0 00 00 == 01 10 10 =0 01 =0 ·· 11 == 11 0= 01 =1 10 1= =1 =0 =1 1= 11 11  674,00
17: Alaric707                   28,0/58 0= == 00 0= 01 00 0= =0 0= 00 00 =0 == 10 =1 00 ·· 11 01 10 =0 1= =1 11 11 11 1= =1 10 11  659,25
18: Ruffian2.1.0                25,5/58 =0 00 00 00 00 0= 1= 1= 10 01 0= 0= 01 00 1= == 00 ·· 1= 01 0= =0 01 11 =0 =1 11 11 01 =1  630,00
19: Scorpio20                   25,0/58 00 == 0= 01 00 =1 00 10 =0 =0 00 00 =0 0= 0= 00 10 0= ·· =1 =0 1= 11 0= =1 11 1= =1 11 =1  594,25
20: TheKing3.50 Sauron TC003    24,0/58 0= 00 00 00 00 =0 == 00 10 0= 00 == 00 00 10 1= 01 10 =0 ·· 11 11 10 1= 01 10 11 =1 1= 10  553,75
21: ProDeo 1.6                  22,5/58 00 =0 00 == 00 00 0= 00 01 00 00 00 10 01 == 10 =1 1= =1 00 ·· 1= 01 == =1 1= == 01 1= 10  535,00
22: Colossus2008b               21,5/58 0= 00 01 0= 00 01 =0 =0 00 00 =0 == 0= 00 =1 =0 0= =1 0= 00 0= ·· 01 1= 1= 00 10 11 =1 11  519,50
23: Arasanx 10.4                20,5/58 00 =0 =0 00 10 01 00 =0 0= 00 00 =0 =0 00 00 01 =0 10 00 01 10 10 ·· 1= 0= 11 =1 1= 01 11  468,00
24: Diep Leiden2007             17,0/58 00 00 00 00 00 00 00 00 00 0= 00 11 01 =0 11 0= 00 00 1= 0= == 0= 0= ·· 01 =0 01 10 11 01  389,00
25: Doch-0183 [default pb_off]  15,5/58 =0 0= 00 00 00 00 01 01 0= 00 01 10 00 00 00 =0 00 =1 =0 10 =0 0= 1= 10 ·· =0 10 00 0= 10  409,00
26: Rotor 0.4                   15,5/58 =0 00 0= =0 00 00 00 00 00 00 0= 00 00 10 0= =1 00 =0 00 01 0= 11 00 =1 =1 ·· 10 01 =0 10  358,00
27: Now2_12                     15,0/58 00 00 00 0= 00 00 00 00 0= 00 00 00 00 == 0= =0 0= 00 0= 00 == 01 =0 10 01 01 ·· =1 11 11  292,00
28: Arasan11.0                  13,0/58 00 00 00 00 00 00 00 00 0= 0= 00 00 0= 00 == 0= =0 00 =0 =0 10 00 0= 01 11 10 =0 ·· 11 0=  269,75
29: Hermann2017TC [002]         11,5/58 00 00 00 00 00 00 00 00 00 00 00 0= =0 01 00 00 01 10 00 0= 0= =0 10 00 1= =1 00 00 ·· 11  239,00
30: Telepath5.007               9,5/58  00 00 00 00 00 00 00 =0 0= 00 00 00 10 00 00 00 00 =0 =0 01 01 00 00 10 01 01 00 1= 00 ··  210,50

870 Partien gespielt / Turnier beendet
Name des Turniers: Mai
Ort/ Land: ORION8, Germany
Spielstufe: Turnier 40/10
Hardware: Mobile AMD Athlon(tm) XP 2400+ 1800 MHz
Not bad at all I assume,impressive to be more specific 8-)
_No one can hit as hard as life.But it ain’t about how hard you can hit.It’s about how hard you can get hit and keep moving forward.How much you can take and keep moving forward….